I’m trying my best to dive back into the past and play all the gems that I missed as a kid because I was either born too late or too much of a kid to consider playing them. I found myself really disappointed going back to the old mario nes/snes titles because they felt really bad to play as I’ve become accustomed to modern platformer design sensibilities (like coyote time and responsive movement).

Are there any oldies+goldies that have stood up to the test of time and not shown their age in the same way? Or are so good that they’re worth playing despite showing their age? Preferably avoiding racing, sports, and final fantasy-esque titles. Not really interested in anything more recent than PS2 era either.

I already have Earthbound in my sights as it isn’t one I’ve played before but it comes highly recommended.

  • Chloyster [she/her]M
    link
    fedilink
    14 months ago

    You could play mother 1 for sure if it interests you, although it’s aged the worst out of the 3 in my opinion.

    Sad about Mario world :( I find it to be one of the least floaty Mario games, partially due to a mechanic in the game that isn’t present on many others where the speed of your fall is controlled by holding the jump button (many games have variable height by holding the jump button, but few have it so the speed of the fall down is controllable)

    As for silent hill I’d argue that they could be seen as more puzzley. There are bosses and enemies of course, but it’s not usually a constant enemy fest. In silent hill 2 (and maybe 3 I can’t quite remember) there are separate combat and puzzle difficulty settings, so you can set easy combat and hard puzzles. Of the original silent hills id recommend silent hill 2 the most. You don’t need to play any others to get it, it’s a self contained story.

    • apotheotic (she/her)OP
      link
      fedilink
      English
      14 months ago

      If it has aged poorly and isn’t really necessary to enjoy the others, I’ll give it a miss.

      As far as I’m aware, slowfall by holding the jump button is present as far back as SMB1 on the NES (although almost imperceptibly). SMW is definitely waaaaay better than SMB1, lost levels and doki doki panic/SMB2 but it’s still not responsive enough for my modern sensibilities :( As I say, it has so much going for it but the character controller at the core of all the gameplay I just can’t get along with :/

      Neat, nice to hear that it’s not reeeeaally combat focused. I’m down for combat but from a game like that it’s just not what I’m there for.

      I’ve just noticed, is your display picture Hornet holding a trans flag? That’s awesome