- You only need to follow this advice if you (the player) have an antagonistic relationship with your DM. - Your character might suffer from the ideas you give them, but the player should get enjoyment from the situations you got. - More often than not the best answer to “Wouldn’t it be hilarious if X happened?” is “Would it? Let’s see! …” - And if your DM is antagonistic towards players, you’d probably have more fun in another group, unless you like fighting god. 
 
- If you want to play a fun dynamic world, DO give the GM ideas, you never know when you’ll turn a slightly cool idea into a story arc, because the GM feeds off your excitement. 
- “Come on everyone, we have to solve this riddle! What if the missing Scepter of Glorificon is in there?” - “No we have to turn back! The lich ghost of the octo-king could be waiting for us, seeking revenge after we defeated him in his aquatic lair beyond time!” - “GM, I ask the old sage NPC if they know what’s past the riddle.” - Me, furiously scribbling notes and scratching things out: “Oh uh, they laugh heartily at your comments about the lich ghost. ‘Hohoho, the octo-king back so soon, that’s just ridiculous! But I know not what is beyond the door, the ancient prophicies say it is both what you most fear and desire…’” - Like the green text - (Heavily paraphrasing) - DM: you see a warehouse in the distance. - Player: like a werewolf but a house? - DM: furiously scribbling stats for a werehouse It is now! - Check out the current DiceFunk series, this idea was being tossed around in one of the earlier arcs. 
 
 
- On a serious note this is just bad advice. Giving the DM ideas to make the game more fun is a win for everyone. 
- I have way too much fun reminding the dm of things that screw us, the party, over. It makes it kinda fun! - “Oh no! This situation would be almost trivial if it wasn’t for this one obscure handicap that we all acquired 5 sessions ago in that short in-between adventure. How will we manage to get out of this?” 
 
- (absolutely DO feed the DM plot ideas, actually. They love it. :3) 
- A recurring villain was introduced on the first session. She was a human pirate captain with very pale skin. One of my players immediately thought that she was a vampire. - … - So she is a dhamphir now. (Couldn’t make her a full vampire, they met her in daylight.) Not like it gave her much of a boost except for a climbing speed and spider climb anyway. 
- Joke’s on you, I’m doing that shit on purpose 
- If I had a nickle for each time i’ve thrown out pages of notes because a player surmised something really cool out loud, I’d have many nickles. 
- sounds advice… since when? - galaxy brain: DM your own campaign while simultaneously playing it as a PC, just letting some schmuck think he’s in charge. 


