Indie game developer 🇨🇦
Working on some games for game jams in my free time
Admin of programming.dev and frontend developer for sublinks
Account has automation for some scheduled posts
Site: https://ategon.dev/ Socials: https://ategon.carrd.co/
Is it planned to be 2d, 3d, or pixel art?
If youre looking for another mascot to add theres a programming.dev penguin as well lol. Isnt used much currently but was with our art on fediverse canvas
If you also want another spot to post in we have an [email protected] community meant for team finding as well
The links to the other posts show up below in a cross-posted to section so you can still access it if you want. The limitation on it needing to be the same page comes from this handling happening on the frontend instead of the backend. Ideally imo backend should handle it like how it handles the cross-posts displayed when looking at the post itself
On lemmy-ui if both posts are both “visible” in the feed they will be compacted into one post if they share the same link meaning there wont be a duplicate post (unless you paginate and theyre on different pages)
Some other frontends such as sync dont do this though but they really should
I have never heard Kenney referred to as Asset Jesus lol
For people who want to know who the title is referring to for who got their game copied its KenneyNL
Since you mentioned not knowing if this is the right community. For any question where you dont know where it goes [email protected] usually catches everything. Theres also some other question coms at [email protected] and [email protected] but theyre more specific. I can leave this one here though, its fine (especially since theres a bunch of info here now)
It works, those statuses are just a bit misleading
How it works is it subs to a community (from all instances connected to it) until someone from an instance subs and then it unsubs in that instance. In the previous version of the site when it unsubbed it would mark the instance it unsubbed from as completed on that community (although seems to be a bit broken here)
Ive been working on some game tools to let me make various games quicker without needing to do the same things in every game i make
Above you can see two of them ^ Ive got an achievement system implemented as well as a toolbar that lets you trigger things easily for testing purposes (e.g. giving the player a weapon, spawning an enemy, etc.)
Theres a data persisting system that will persist data in different scopes (e.g. room, level, run, game, permanent) that everything else uses. For example the achievement system looks at a certain category and a trigger (which is a key that the data in the persister is set under) so that whenever data is added to that trigger it sees if its higher than the amount needing to unlock the achievement (and if so unlocks it). The persister is decoupled from everything else by sending signals and then everything that wants to look at what data is set can (this would be the achievements, the unlock system, the dialogue system to see which dialogue is unlocked, etc.)
Main tools I have made:
If anyone still sees messages from the spammer in the comments let me know, federated removals are wonky sometimes
Theres been a bunch of activity and people joining in in the dev matrix already
Backend pretty much already has parity and the frontend is currently the main thing that an updated demo is waiting on but should be ready really soon
I’ve been designing an updated home page recently for it that I’ll be pushing out this week that looks miles better than lemmy-ui since I could do everything from scratch and thus quickly
Java spring for backend, Go for federation, Next.js for frontend
demo.sublinks.org has the backend with the lemmy-ui frontend to show api compatibility
Task list and progress is public on the github org https://github.com/orgs/sublinks/projects/1
Matrix space where all the devs talk is also public and you can see progress talked about in them
In terms of new tech stack currently theres sublinks being made by devs/admins of a bunch of instances (discuss.online, lemmy.world, programming.dev, etc.)
Yeah pretty well documented. Was very easy to spin this up
This is the class that you spawn in to make a window: Docs
Each window is technically its own world and them I enable or disable the player on each one depending on if it hits a collider to move to the next room. It is possible to have them all looking at the same world though
Yeah theyre still by far #1 in terms of MAU even when not taking into account votes while everyone else is so might bump it up by another 10k
Its based on what instances report. So instances on 0.19 or above would factor in votes into that number. Ones that arent would not (so the number has a combination of both cases)
The 2m there is extremely inflated to to bot sign up spam. Back when instances were getting set up in the reddit migration there was some people that started mass signing up accounts on instances with weak security. Fediverse observer doesnt care about any of that and just shows user accounts regardless of what happens on the instance
Fedidb has a much more accurate count at ~ 400k https://fedidb.org/software/lemmy since they exclude these bot spammed instances. They also have a monthly active user count (~ 38k) based on what instances report for that stat
Been working on a game for the brackeys jam. Playing around with how windows work in godot
I can sketch out a better version of them in the future, ill add that onto my queue of things to do. No name yet but can also plan out that