• 6 Posts
  • 151 Comments
Joined 2 years ago
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Cake day: July 9th, 2023

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  • With respect to the article, it’s wrong. AI help desk is already a thing. Yes, it’s terrible, but human help desk was already terrible. Businesses are ABSOLUTELY cutting out tier 1 call center positions.

    LLMs are exceptionally good at language translation, which should be no surprise as that kind of statistical chaining is right up their alley. Translators are losing jobs. AI Contract analysis & legal blacklining are going to put a lot of junior employees and paralegals out of business.

    I am very much an AI skeptic, but I also recognize that people who do the things LLMs are already pretty good at are in real trouble. As AI tools get better at more stuff, that target list of jobs will grow.







  • Outer Worlds has no space-based content. Yes, you have a spaceship, but it’s essentially a fast-travel device. One of the locations is a space station, but it’s no different than a large building (e.g. it’s not shaped like a torus or anything interesting like that).

    Outer Worlds is a really fun take on the Firefly space western concept, though, as long as you understand all of your activities will take place on worlds/moons with basically the same gravity & atmosphere.





  • Research has shown that adolescents exhibit higher levels of open-earedness

    I feel like this reasoning is a bit fallacious. By definition, ALL music is new when you’re young.

    Sure, as a guy in my 50s, my typical shuffle playlist has like 30% of songs on it from when I was a teen, and another 30% or so from ages 20-45. But that’s because my musical tastes have grown somewhat steadily, but I haven’t stopped listening to stuff I used to like either. By simple statistics, the “variance” in my music selections has to go down over time, since I’m not discarding old music from my collection. Some kind of “regression to the musical mean” has to happen as you add more music without removing old music.







  • If I remember correctly, at the time Valve justified the 30% by pointing out that Apple was charging the same for music and video content. And Valve immediately started building value-added services like forums, updaters, multiplayer support, achievements, etc. to justify the price.

    If you compare what Valve was doing to the physical media distribution methods of the period, it was a MASSIVE improvement. Back then, you could sell 10000 units to Ingram Micro or PC Mall, or whatever, and you only got paid if they sold. And any unsold inventory would be destroyed and the reseller would never pay for it. And if you actually wanted anything other than a single-line entry in their catalogs, you paid a promotional fee. Those video games featured with a standup display or a poster in the window at the computer store? None of that was free; the developer was nickeled and dimed for every moment their game was featured in any premium store space.




  • Presently I don’t pay for journalism

    So the answer to, “Do you pay for journalism?” is, “no”.

    It’s great that you have free, ad-supported news that you enjoy. But complaints about “the outsized influence of ad-money” seem pretty hypocritical when you choose not to pay.

    (I realize you were not the original commenter complaining about the influence of ad money, but you picked up the ball so I’m responding to you.)