• sl3dge@programming.dev
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    1 year ago

    They don’t work on a custom engine. So they don’t have engine programmers so they don’t know how or probably can’t (i don’t know how you would do that in Unity). That’s the price you pay for ease of development

    • mindbleach@sh.itjust.works
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      1 year ago

      If Unity is so dodgy that a team of professionals can’t figure out how to spread a workload over time, they should have written it off immediately. The nature of their game was not a surprise. They’re not naive in this genre - it’s a direct sequel.

      • Cethin@lemmy.zip
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        1 year ago

        Unity has its issues, especially lately, but the engine is perfectly capable of doing what they want to do. Most of the GPU load is likely just HLSL that’ll run pretty much (if not exactly) identically no matter what engine you’re using. UE would be a horrible choice for the game, especially 5. They could make their own engine, but no way they do that and don’t have to cut at least half of the features of the game.

        The issue is just they did too much without enough time to optimize. They said they’re working on it and they aren’t happy with where it is. They’ve earned my trust, so I’ll take their word that it’s being worked on. Don’t just assume they’re telling the truth, but give it time.

        • mindbleach@sh.itjust.works
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          1 year ago

          They could make their own engine, but no way they do that and don’t have to cut at least half of the features of the game.

          As opposed to now, where they also can’t handle the features of the game.

          Unity being famously jam-packed with features relevant to a cutting-edge city simulator.

          No kidding they’re going to make it better, over time, but there is no way this snuck up on them.