Valve's new Steam Machine, Steam Frame and Steam Controllers complement the Steam Deck nicely, and pave the way towards Valve's Steam platform becoming a via...
I think we’ll still get unoptimized crap, but it may sway some studios to consider that lower-end market. We’ll never truly know how much of a difference it makes, but it will undeniably be another data point they’ll have to consider in terms of potential profit.
The new Indiana Jones game straight up couldn’t be played past the first level with 8gb of vram (and their forced ray-tracing made it require a beefier GPU to get playable framerates), and I’m always curious if that noticeably lowered sales compared to their projections by locking gamers with lower-end hardware.
Unfortunately, I’m not very optimistic because of the Unreal Engine monoculture
That is a setback, and I’m not sure how much can truly be done for a studio that opts for UE, other than limiting their game to an artstyle that requires a lower polycount, and perhaps reducing the amount of assets in areas like they used to do for older consoles, but I too doubt that’ll happen.
I think we’ll still get unoptimized crap, but it may sway some studios to consider that lower-end market. We’ll never truly know how much of a difference it makes, but it will undeniably be another data point they’ll have to consider in terms of potential profit.
The new Indiana Jones game straight up couldn’t be played past the first level with 8gb of vram (and their forced ray-tracing made it require a beefier GPU to get playable framerates), and I’m always curious if that noticeably lowered sales compared to their projections by locking gamers with lower-end hardware.
That is a setback, and I’m not sure how much can truly be done for a studio that opts for UE, other than limiting their game to an artstyle that requires a lower polycount, and perhaps reducing the amount of assets in areas like they used to do for older consoles, but I too doubt that’ll happen.