alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 days agoCyberpunk 2077's sequel will boast "the most realistic and reactive crowd system in any game to date" if CD Projekt hits its goals, so no pressure thenwww.vg247.comexternal-linkmessage-square95fedilinkarrow-up1205arrow-down123
arrow-up1182arrow-down1external-linkCyberpunk 2077's sequel will boast "the most realistic and reactive crowd system in any game to date" if CD Projekt hits its goals, so no pressure thenwww.vg247.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 days agomessage-square95fedilink
minus-squarecircuitfarmer@lemmy.sdf.orglinkfedilinkEnglisharrow-up4·3 days agoThe fact that GTA V’s crowd system still stands out for feeling relatively “real” – a 12-year-old game – suggests to me that it’s more about design and execution than actually needing a lot of technological advancement.
minus-squarethedirtyknapkin@lemmy.worldlinkfedilinkEnglisharrow-up2·3 days agoyeah, Rockstar excels at this. red dead 2 had the best crowds and random encounters. it’s got me excited for gta6
minus-squarechaoticnumber@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up1·3 days agoThis! Rdr2 is insanely engaging with randos.
The fact that GTA V’s crowd system still stands out for feeling relatively “real” – a 12-year-old game – suggests to me that it’s more about design and execution than actually needing a lot of technological advancement.
yeah, Rockstar excels at this. red dead 2 had the best crowds and random encounters. it’s got me excited for gta6
This! Rdr2 is insanely engaging with randos.