• jmankman@lemmy.myserv.one
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    3 days ago

    Apparently GTA Online progress is completely separate, “just start from scratch!” is Rockstar’s response to that from what I’ve seen

    • jonne@infosec.pub
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      3 days ago

      They locked me out of GTA online when they added battleeye and didn’t make it work on Linux. GTA O was shit anyway, everyone was hacking or griefing.

      • ILikeBoobies@lemmy.ca
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        3 days ago

        Having a complaint of them implementing anti-cheat and another about everyone cheating is interesting

        Not being able to self host is the cause of both problems

        • jonne@infosec.pub
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          3 days ago

          They could’ve started with anti cheat on the server side first. Characters were teleporting, money was appearing out of thin air, people were invulnerable, etc. Basic shit that doesn’t need any client side changes.

          And yeah, being able to run your own servers would be preferable.

          • ℍ𝕂-𝟞𝟝@sopuli.xyz
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            3 days ago

            If it was only that but their other game was apparently leaking IPs of peers, so some troll DDOSed some streamer so hard they needed to switch ISPs.

          • octoblade@lemmynsfw.com
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            3 days ago

            GTA Online isn’t server based, it is peer-to-peer. Hence why it is so easy to cheat. Rockstar decided to use the cheaper option instead of the much better option.

      • BradleyUffner@lemmy.world
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        3 days ago

        The 20 minute loading time for any activity is what drove me away even before I had a chance to be annoyed by anything else in it.

    • The_Decryptor@aussie.zone
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      2 days ago

      I’m not sure why they’re separate, but I thought it had the progress import that the other versions did? So you just load your existing player into the new version instead of starting from scratch.