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Cake day: June 9th, 2023

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  • It was all about “Encouraging more digital adoption by nudging customers to go online to self-solve,” and “taking decisive short-term action to generate warranty cost efficiencies.”

    If you wanted customers to go online to self-solve, you’d write proper manuals, provide well-documented and granular error codes and allow people to run diagnostics on their own devices… By not providing either it’s clear the warranty cost efficiencies they’re talking about are people giving up on trying to resolve their issue and just buying a new one


  • 1rre@discuss.tchncs.detoScience Memes@mander.xyzInfinite Hotel Paradox
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    6 days ago

    That’s without considering the time to pack up your bags etc - ie there’s a fixed cost as well as the cost per room moved

    To minimise the total societal cost, only one person has to leave their room, and by that (or any) one person not making the sacrifice, the average suffering increases across all of median, mean and mode…

    It’s the opposite situation from where one person can get huge gains to the detriment of many others - eusocially it makes sense to do what’s best for the average person


  • Theoretically, I guess… But my argument came when introducing the laws of physics into the world of the infinite hotel, but there comes a point where the movement is small enough that the electron orbits are unaffected when the atom next to them “moves” therefore there’s functionally no movement.

    You’re not a criminal who goes around breaking the laws of physics like the rest of those “mathematician” types are you?


  • 1rre@discuss.tchncs.detoScience Memes@mander.xyzInfinite Hotel Paradox
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    6 days ago

    Thing is, the message has to be passed along either by an intercom or by the person moving to the next room passing it on… Either way or travels at fastest at the speed of light, so you’ll have people in the corridors moving to the next room for an infinite amount of time purely from the time it takes to propagate.

    Given you’re therefore committing to (at least on average) at least one person being without a room for the rest of time, why not just tell the chap in the first room to keep walking until he finds an available room? In terms of overall inconvenience (overall time spent without a room per person), it’s the same as the original as both are infinite, but for the average person it goes from the time to walk from one room to the next to 0



  • The issue for RPGs is that they have such “small” context windows, and a big point of RPGs is that anything could be important, investigated, or just come up later

    Although, similar to how deepseek uses two stages (“how would you solve this problem”, then “solve this problem following this train of thought”), you could have an input of recent conversations and a private/unseen “notebook” which is modified/appended to based on recent events, but that would need a whole new model to be done properly which likely wouldn’t be profitable short term, although I imagine the same infrastructure could be used for any LLM usage where fine details over a long period are more important than specific wording, including factual things