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Joined 2 years ago
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Cake day: June 10th, 2023

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  • 5too@lemmy.worldtoRPGMemes @ttrpg.networkFind a DM who can do both
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    2 months ago

    I think you can play complex characters that are tied in to the world just fine with newbies. I have no idea how to manage my footing when I swing a sword, but many of my characters do! Similarly, my quick-fingered thief likely knows a great deal about the ghost field that I’ve yet to learn (I think this is what you meant? The only ghost fence I’m seeing is from Morrowind).

    The way I’ve handled this is to give a quick, concise rundown about a topic right when it becomes relevant, or looks about to become relevant. I keep it limited to just what they need to know for what’s happening now, and only expand on it if asked. Being relevant to what they’re doing right now makes it easy to focus on, and being able to experiment with it right then helps it stick for them.

    If it’s something just one or two people should know (like how their automatons function, or the political situation of their distant cousin’s family that they’re walking into), I’ll try to give the information just to that player . And if they improvise or expand on what I said, I do whatever I can to make what they said true - that kind of player buy-in is absolute gold, no matter how it might diverge from what I had in mind!

    The idea is to teach complex game elements in play as much as possible, rather than explain them. They’ll remember the intricacies of court a lot better if they discover them while being cats-paws, or running a heist! (This is also how I introduce GURPS to people - start with the simple rules, and if they want to try something different, we’ll walk through how that part works. If they didn’t like how that worked, we try a different way next time - either different rules for it, or a different approach).










  • 5too@lemmy.worldtoRPGMemes @ttrpg.networkFight me on it
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    7 months ago

    My players ran across some Imperial guardsmen killing off skeletons, only for the orcs accompanying them to protest that they were destroying “registered cultural artifacts!” The orcs didn’t have much, and they would leave their bones to their children to help them eke out a meager existence.



  • I think that would be throwing the baby out with the bathwater.

    People who live in an area should be empowered to push back against outside interests coming in and changing things to the detriment of the residents, like the HOA posted earlier that protected their forest and watershed.

    The problem is that this power is often turned back onto the residents. This sounds to me like hyper-local politics - and so the answer is to get involved and vote out the assholes in power, not ban the existence of the political body!

    (Edit) I didn’t realize this, but some HOAs are controlled by outside developers, rather than local residents? That I can get behind banning!