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Joined 2 years ago
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Cake day: June 15th, 2023

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  • Are there really any 32-bit era games that your CPU can’t handle, especially if you have a $1k+ gpu? This post is honestly pretty misleading as it implies modern versions of PhysX don’t work, when they actually do.

    That being said, it doesn’t make all that much sense as a decision, doubles are rare in most GPU code anyways (as they are very slow), NVIDIA is just being lazy and doesn’t want to write the drivers for that

    Well, at least you aren’t on mac where 32 bit things just don’t launch at all… (I think they might be playable through wine, but even in the x86 era MacOS didn’t natively run any 32 bit games or software, so games like Portal 2 or TF2 for example just didn’t work even though they had a MacOS version)





  • With some games, pre baking lighting just isn’t possible, or will clearly show when some large objects start moving.

    Ray tracing opens up whole new options for visual style that wouldn’t really be possible (aka would probably look like those low effort unity games you see) without it. So far this hasn’t really been taken advantage of since level designers are used to being limited by the problems that come with rasterization, and we’re just starting to see games come out that only support rt (and therefore don’t need to worry about looking good without it)

    See the tiny glade graphics talk as an example, it shows both what can be done with rt and the advantages/disadvantages of taking a hardware vs software rt approach.




  • for high vram ai stuff it might be worth waiting and seeing how the 24gb b580 variant is

    Intel has a bunch of translation layer sort of stuff though that I think generally makes it easy to run most CUDA ai things on it, but I’m not sure if common ai software supports multi gpu with it though

    IDK how cash limited you are but if it’s just the vram you need and not necessarily the tokens/sec it should be a much better deal when it releases

    Not entirely related but I have a full half hourly shapshotted computer backup going to a large HDD in my home server using Kopia, its very convenient and you don’t need to install anything on the server except a large drive and the ability to use ssh/sftp (or another method, it supports several). It supports many compression formats and also avoids storing duplicate data. I haven’t needed to use it yet, but I imagine it could become very useful in the future. I also have the same set up in the cli on the server, largely so I can roll back in case some random person happens upon it and decides to destroy everything in my Minecraft server (which is public and doesn’t have a whitelist…). It’s pretty easy to set up and since it can back up over the internet, its something you could easily use for a whole family.

    My home server (with a bunch of used parts plus a computer from the local university surplus store) was probably about ~170$ in total (i7 6700, 16gb ddr4, 256gb ssd, 8tb hdd) and is enough to host all of the stuff I have (very light modded MC with geyser, a gitlab instance, and the backup) very easily, but it is very much not expandable (the case is quite literally tiny and I don’t have space to leave it open, I could get a pcie storage controller but the psu is weak and there aren’t many sata ports), probably not all that future proof either, and definitely isn’t something I would trust to perform well with AI models.

    this (sold out now) is the hdd I got, I did a lot of research and they’re supposed to be super reliable. I was worried about noise, but after getting one I can say that as long as it isn’t within 4 feet of you you’ll probably never hear it.

    Anyways, it’s always nice to really do something the proper way and have something fully future proof, but if you just need to host a few light things you can probably cheap out on the hardware and still get a great experience. It’s worth noting that a normal Minecraft server, backups, and a document editor for example are all things that you can run on a Raspberry Pi if you really wanted to. I have absolutely no experience using a NAS, metasearch, or heavy mods however, those might be a lot harder to get fast for all I know.



  • It sounds like they’re tying the effect of attacks to the actual fine detail game textures/materials, which I guess are only available on the GPU? It’s a weird thing to do and a bad description of it IMO, but that’s what I got from that summary. It wouldn’t be anywhere near as fast as normal hitscan would be on the CPU, and it also takes GPU time which generally is more limited with the thread count on modern processors being what it is.

    Since there is probably only 1 bullet shot most of the time on any given frame, the minimum size of a dispatch on the GPU is usually 32-64 cores (out of maybe 1k-20k), just to calculate this one singular bullet with a single core. GPU cores are also much slower than CPU cores, so clearly the only possible reason to do this is if the data needed literally only exists on the GPU, which it sounds like it does in this case. You would also first have to transfer that there was a shot taken to the GPU, which then would have to transfer that data back to the CPU, coming with a small amount of latency both ways.

    This also only makes sense if you already use raytracing elsewhere, because you generally need a BVH for raytracing and these are expensive to build.

    Although this is using raytracing, the only reason not to support cards without hardware raytracing is that it would take more effort to do so (as you would have to maintain both a normal raytracer and a DXR version)









  • there have always been a subset of vr headsets where the displays and optics are good but are otherwise flawed, that have been relegated to the flight sim and sim racing world lol

    (I have a reverb g2 and use it for ‘normal’ vr games, but I understand its most popular among sim people, I think Pimax headsets generally see similar use)

    (also apple has told no one about ALVR and other streaming, the basically only people who will know about it are the people who liked and were using VR already and probably already have a headset they are generally satisfied with, so I doubt it has significantly affected their sales, they still shot themselves in the foot by pretending that Fruit Ninja or whatever was the only game that people would want to play with their headset)