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Cake day: June 13th, 2023

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  • BorgDrone@lemmy.onetoProgrammer Humor@programming.devJavaScript
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    1 month ago

    Anyway, back then it wasn’t considered the job of the programming language to hold the hand of the aspiring developer as it is common today.

    But that’s exactly what it’s doing by trying to figure out what the developer meant. ‘“11” + 1’, should cause the compiler to tell the developer to to fuck themselves.












  • How is it a retcon? The use of giga- as a prefix for 109 has been in use as part of the metric system since 1960. I don’t think anyone in the fledgeling computer industry was talking about giga- or mega- anything at that time. The use of mega- as a prefix for 106 has been in use since 1873, over 60 years before Claude Shannon even came up with the concept of a digital computer.

    if anything, the use of mega- and giga- to mean 1024 is a retcon over previous usage.



  • Exactly. That’s why I personally don’t mind buying digital games on PC, because the PC is an open platform. If Valve decides to drop the ball and sell every game for double the price or something, I can still get and copy games via other means on my Steam Deck

    That’s not how it works at all. Valve doesn’t set the prices in their store, the publishers do. Valve just takes a cut of whatever the publisher decides to charge. If a publisher for a game decides to double the price for a game, why would they do so only on Steam and not on every other store that game is sold?


  • Why would Sony care about GameStop’s share price?

    They don’t. They care about their games being on the shelves because that’s where grandma is going to pick up a game for Billy’s birthday.

    PC is cheaper because nobody has a monopoly on digital games so stores need to run sales to attract customers.

    PSN has sales just like the stores for PC games, there’s no difference there. The difference is that the non-sale price on PC is lower.

    You also seem to be under the impression that digital stores work like physical ones, where the store buys their wares from a distributer and then decides at what price to sell it to the consumer, maybe even at a loss when they want to clear inventory. This is not how digital sales work.

    Digital stores operate according to what’s known as the ‘agency model’. They don’t set the price of the products, they just take a cut of the sale. The prices are set by the publishers. Even sales work that way, the stores don’t determine the sales price, instead they go to the publishers and say “we’re going to do a sales event, want to join in?”.

    For each individual game, the publisher of that game has a monopoly. There is absolutely zero competition between stores on individual games because they do not have any control over the pricing of games in the first place. The publisher set the price for each store.