This is just my take, but a game engine could be a really cool way to see how far you can take Odin. As a new language, I don’t think there are many complex projects using it.
This is just my take, but a game engine could be a really cool way to see how far you can take Odin. As a new language, I don’t think there are many complex projects using it.
theres a plugin called hardtime.nvim that does almost exactly what you have described. It goes a bit further and actually prevents you from doing certain things if you meet a threshold (like spamming j to go down a bunch if lines instea d of something like 15j to move 15 lines down)
I actually recently decided to make a CLI blackjack game as well! It was a fun exercise, although my focus was more on the visuals since I enjoy making ascii graphics.
Spoilers aren’t working on either post or comment (mlem version 1.0.1 (483))
I think I read somewhere that the majority of views typically come from videos being recommended on users’ home pages. That is the reason why content creators focus so much on the youtube algorithm, since if their videos don’t get recommended, they don’t get as many views.
(I haven’t watched the linked video, so that may be exactly what they talk about)