Ah yes, nature’s ghillie suit.
It really depends on the kid and the complexity of the message. Young kids are still learning the intricacies of the language and building a vocabulary. Not talking down to them helps build those skills up. But at the end of the day, if the message is not getting across, it’s the fault of the communicator.
Plus it’s an annoying flex to say “see how amazing my kid is? It’s all because of me!” Some kids just pick up language easier, some kids sleep all the way through the night earlier, some kids toilet train easier, etc. Usually it’s better for parents to quietly take the little victory rather than treat it as a reflection of their amazing parenting skills.
Wrong place to leave a habitat for bugs.
Fulifilling your dreams is all about the power of persistence folks! That, and having a friend willing to invest almost $70M in your dream.
But isn’t chocolate toxic to cats? You win some, you lose some.
So the caption is really: “man convinces 5 clearly less enthusiastic friends to play board game.”
“Thank you, but we follow Martian facts here, we aren’t interested in your Venusian ways.”
Gotta chase that sweet, sweet live service money though.
But earlier this month, he said he would move the company’s headquarters to Austin, citing a new Golden State law meant to protect LGBTQ+ children as the “final straw.”
Imagine being so full of hate for a highly vulnerable group of people that you base your business decisions around it.
The thought of seeing someone shouting “Train!” still gives me nostalgia.
Why are we quoting each other? I remember the comment before yours. I made it. Idiot.
Because quoting in a response provides structure to the response that improves readability.
Also, you are posting on a publicly accessible forum, not having a one-on-one conversation. In that context, that fact that you may remember what you said doesn’t mean that it’s not beneficial to repeat it for others.
The “idiot” comment was unnecessarily rude where someone was engaging in what appeared to be a good faith response, and only brings down the tone of your entire post.
It depends on what the author was actually trying to say. I’ve never pretended to know what their intention was, and they haven’t added any further commentary to let us know.
You asked why the comment was getting downvoted. I responded with how the comment could be interpreted in a way that warrants downvotes.
You seem to have taken that proposed explanation very personally for some reason.
Way too harsh there.
What if someone wants to be a cripple? Wouldn’t healing them ruin their self esteem?
Your earlier comment was not “what if someone wants to role-play a cripple?” If it was meant to mean that, I don’t understand the relevance of healing hurting their self esteem. Whose self-esteem? The player’s, or the character’s?
The response made sense by querying why would a character want to be crippled, not why a player would find it interesting to do so.
I just got here, but I’d guess it’s because their comment reads like they are saying “no, facists aren’t the bad guys, both sides show contempt for the weak sometimes!” It’s a false balance fallacy.
I’m not sure if that was the intention, or it was just unfortunately worded.
My current campaign has a character whose parents still live in the town where the adventure is largely based. A lot of effort is spent convincing other townsfolk not to tell his mother what he’s been up to. It’s fantastic.
Breath of the Wild and Tears of the Kingdom were both great games, with good story (if a little cutesy, but it’s aimed at being family friendly), not even really any allusion to sex.
A bit yes and no with TOTK I think.
You are right that TOTK doesn’t have any explicit sex or romance. But the way the introductory cut scenes for Purah and Riju deliberately start from their legs and pan up over their bodies doesn’t really have a purpose other than to sexualise them and announce “look how hot we’ve made these characters for you.”
Time to use Lay on Hands.
The barbarian isn’t going to just say “I roll athletics” without explaining what they are trying to achieve. Same for persuasion. “I try to convince the mayor we are experienced enough adventurers to assist” is enough to let the GM know what the intention is and give context for the NPC’s possible reponse.
My most notable one was Subnautica.
I enjoyed it enough that I completed it 3 times: firstly in normal mode, then in hardcore mode, then with the Deathrun mod.