Avatar by eveoart. Artwork - Artist

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  • 162 Comments
Joined 2 years ago
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Cake day: June 9th, 2023

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  • I’m disappointed, but not surprised… I have followed since the first announcement and gave up hope around 2020. Every dev update was “we made 1 step forward and 5 back” with no real substance to show for it.

    Assuming the trailers are real gameplay though, it looks like they could have and should have released an alpha years ago. Not sure how they thought it wouldn’t work as Minecraft released in pre-alpha and it worked out in the end. A shame we’ll probably never see the code or even a compiled build from all these people’s work.


  • Media watch status no longer persists on media rename. When you move or rename your media files, previously Jellyfin remembered the watch status based on external IDs alone; now it uses an actual reference to the database entry. This is a transitional change and we are working on a better way to handle that in a future version.

    I hope they do figure out a solution for that soon… Until that’s fixed I’m going to stay on 10.10.7 for a while.















  • I think 2 can also be used as an argument for why they should switch it up. After all, we switch playable characters each game to keep things fresh, so why not do the same with guns? A new planet should bring some new gun modifiers, and they could still bring back some of the old manufacturers as rare loot or legendaries to get even more variety. After 13 years and 4 entries, I’m just a little tired of reloading Tediore’s and throwing away all Hyperion and Torgue guns I pick up (exaggerating!).

    I somewhat agree with you on movement: it doesn’t have to be for combat or necessary. But you have to adjust the enemies to account for the extra player tools lest you make melee or slow projectiles trivial. That and I believe that the best games implement features that solve something, even if the devs create the problem the feature solves. Take Doom Eternal for example: I wouldn’t have used half the tools in that game if they hadn’t provided challenges that were best overcome by using them. On medium-high difficulties you end up using everything at hand to get through the levels because otherwise you die, and that’s fulfilling! If I had the same tools at hand but the enemies were all .5x speed then it wouldn’t be very engaging.