HeyListenWatchOut

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Joined 2 years ago
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Cake day: June 16th, 2023

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  • It DID outdo Nintendo’s equivalent - the previous mainline Mario entry - Super Mario Odyssey - in every way except maybe 4 :

    1. Quantity - Mario had more moons than Astro had Bots to rescue… so more collectibles.
    2. replayability - with the Luigi balloon challenges, they extended the game’s longevity with this feature and it is better than Astro Bot’s simpler “speed run challenges” because of Mario’s unique game mechanic of allowing players to create and compete by crafting one-of-a-kind challenges for each other.
    3. Nostalgia - Mario’s New Donk City party was absolute peak love letter to the origins of Super Mario and the sequence with the song sung by Mayor Pauline honestly brought me to tears…
    Tap for spoiler

    the Bowser hat body takeover sequence

    …But everything else - the scale of and pure ingenuity of the boss mechanics, the visuals - from both a stylistic and technical standpoint, the Dual-Sense’s controller gimmicks, the complete lack of load times… it brought into stark contrast how far Nintendo has fallen behind - not so much from a game design perspective necessarily - but certainly at least from a hardware power standpoint.



  • Nintendo is competent at exactly 1 thing - designing great video games.

    They are run by the equivalent of dwarven master blacksmiths… They’re one of the few gaming companies with employees on staff with more than 40 years experience of game dev (and whom have ONLY ever worked at Nintendo their entire careers) in charge of things.

    That’s great if you like Zelda and Mario games… but because they’re run by a bunch of old-school grandpas… they’re not good at much else.

    Terrible store, multiplayer, ancillary modern network-driven services like voice chat and partying up, little to no 3rd-party support (whether it’s games, media apps, or even tech integrations with formats like Dolby ATMOS), and - as a benefit - really terrible device security so it’s usually pretty easy for folks to reverse engineer, run custom boot-loaders / jailbreak / scrape their store servers / etc. - stuff that companies like Sony and Microsoft either never had issues with - or have taken seriously long enough that they have locked down.

    The only reason they’re still in business is that they still do the one thing that matters most the best - design really great game-play mechanics for IP that is beloved by multiple generations of gamers who will overlook everything else.








  • Not good enough. Any OTA updates your TV can get over the web will eventually be trying to circumvent your IP blacklists to shove in any ad-riddled garbage they can.

    Literally just blacklist your TV’s MAC address, and use a dedicated set top box of some kind to avoid this shit. My current choice is my NVIDIA Shield Pro 2019, which I installed a 3rd party WOLF launcher (there’s also F-Launcher) and turned off auto-updates so I could avoid NVIDIA and Google doing the same.

    At some point, I will probably need to switch to a NUC or other HTPC with some flavor of Linux on it, as eventually the Shield may succumb to this shit as well.







  • Payday 2 was a really novel idea a long time ago. Highly scripted replayable missions with unique aspects but RNG for procedurally variable elements like guard patrol positions, locations and security aspects… in addition to dynamic changes based off how successful the player was at doing a job without letting security escalate the mission to going “loud.”

    It made otherwise boring repetitive loops of missions feel new and different enough each time that it was exciting. Being randomly matched with others fed into the unpredictable heist aspect as well…

    But instead of focusing on constantly further improving upon those systems, fixing terrible issues related to both friendly and antagonistic A.I. (I remember how for the longest time your teammates could not literally pick up a duffle bag), they saw dollar signs with in-app-purchases… and with Payday 3, they doubled down on that aspect… so no one got on board… and eventually longtime players like myself stopped playing Payday 2 as well.