So, I’ve been trying to set this up with a plan to self host without public access. Just to share family pictures. But I’m cutting a lot of corners to make it work for myself and my family only, since that’s my goal.
So, I’ve been trying to set this up with a plan to self host without public access. Just to share family pictures. But I’m cutting a lot of corners to make it work for myself and my family only, since that’s my goal.
Thanks a lot, that was really helpful!
Source?
Not saying you’re wrong, but I’m trying to be more critical online.
My boss, probably.
I let ChatGPT write it for me. The code and the test suite 💪
On boardgamegeek the community says that best is 1 player. What do you think about that? (You played with 4, right?)
I would argue fancy graphics help sell it. It’s the easiest way to grab attention, be it in a trailer or while watching a streamer. Depending on the game it also helps immersion, but not all games need that. All AAA games need to be sold though (at least that’s the aim of any AAA publisher). And people have bought them. And they still do. But they’re starting to learn that attention grabbing graphics doesn’t equal good game.
Good point.
I have 3 but they’re not close to the router. (What I’m saying is: I’m likely target audience, but I don’t have an additional switch nearby, since so far any router I had also had a built in switch.)
But yeah, I get it. Modularity makes sense for repairability.
Well the router I use today has 4 ports (and a built in modem for that matter, but I don’t use that).
I understand I can use a switch, but that means I’ll have to buy a switch in addition to this to replace my router.
Mmh only two Ethernet ports? I guess it’s for people who use mostly wifi only?
I think that is already a requirement? As a dev I hated that we had to make what is essentially a day one DLC, which isn’t a good look. ”Look, they lock content behind DLC, which they already have, it cost them nothing”. Players extrapolate from that to other content we release later, content we actually haven’t even designed yet. Ugh.
Well, making a season pass is crap too, but there was no way to talk the publishing department out of that.
The issue I linked has a very good analysis of the UX issues and several suggestions for fixing these. They went with a minor iteration on the original message box, which not only includes a clearer message and the number of files affected, but also defaults to not touching untracked files (while preserving the option to delete untracked files as before).
From this issue: https://github.com/microsoft/vscode/issues/32459
It appears that the behavior actually included a git clean. Which is insane in my opinion. Not sure if they changed it since, but there’s definitely a dev defending it.
I read someone else musing that they must have thought that keeping it plugged in all the time would be bad, so the made it impossible to use the mouse while plugged in. Seems plausible. I suppose it would degrade the battery? Or the cord drag would be bad?
Well the like article has a date in 2013 at the top.
The worst thing of the root canal for me was that they had a hard time getting the numbing agent where it needed to go, so they used a lot, so half my face was numb for the rest of the day. So I looked really weird when eating/drinking/speaking/smiling.
No, but the adoption rate is likely related to how useful the language is?
I absolutely got whooshed there.