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Joined 2 years ago
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Cake day: July 11th, 2023

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  • It honestly (usually) does lead to a fantastic product! I maintain my own significantly used tools independently and completely agree. I also have seen locally (as a corporate pawn and life-long software engineer) what happens once somebody quits and no longer maintains their beautiful project(s).

    You work so much FASTER alone than you do in a group. You also can NEVER get as far with your tool when you work alone. I think the best FOSS tools are born from independent savant developers, but for them to reliably be carried on, they have to be passed down to SOMEONE. It’s not your job to foster the entire next generation of tablet-children to be able to push golden commits to your curl 2.0 repo; it is pretty worthwhile to foster at least a handful of interested and headstrong people to understand your work in its entirety, and carry on its progress. And then they can do the same, and FOSS will live on forever (as it SHOULD be).

    You probably spent an obscene amount of time developing an S+ tier piece of tooling, it would be pertinent to spend another marginal month or so to raise some lil star to be able to mimic your work once you tap out.

    Having more free time is cool, but there’s more things in life. As MC Ride said: “LIKE GETTING YOUR DICK. RODE ALL FUCKING NIGHT.” Find some lil dick rider to carry on your shit.





  • When BorderLands 3 came out, it had very little pre-order stock which got gobbled up by scalping bots world-wide in under 6 minutes after being made available.

    I remember my buddy spent about $300 on a scalped Italian preorder bundle to get all the launch swag because he loved borderlands so much. Then the game dropped, we played together, and it was some DOGshit.

    Homie was so pissed off that we ended up drinking and crying about his cheating girlfriend instead because that was more fun than playing BL3 lmao






  • How are you using dolphin to emulate N64?

    Dolphin has no native N64 emulation support. Are you using N64 ports from the Wii? Those are running using Nintendo’s Wii-based emulator (which also has known issues) on top of the Wii emulation. That introduced a whole second layer of technical issues.

    Not that the N64 roms aren’t playable, but the problem is more technical on why it’s so difficult to emulate the specific N64 hardware perfectly using just modern software





  • Work arounds are for devs to solve, not schmucks on lemmy. CS:GO used to use something similar to occlusion culling to prevent this exact problem. Don’t send the client all of the enemy locations/data unless the client is within roughly the right distance/sight to see that enemy. This is not a full fix, but dramatically nerfs wall hacking.

    I’ve seen community plugins for TF2 and other source engine games that will add “ghost” players. Generate ai characters, turn them invisible, and send their data to clients. If someone keeps shooting at the ghosts, they can easily get caught and banned.

    There are entire industries dedicated to finding solutions to this problem, check out this research paper about this exact subject if you want.