• 13 Posts
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Joined 2 years ago
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Cake day: June 21st, 2023

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  • Had to lookup the penalties since this document just pointed somewhere else:

    (a) In General.–Section 206 of the International Emergency Economic Powers Act (50 U.S.C. 1705) is amended to read as follows:

    SEC. 206. PENALTIES.

    • (a) Unlawful Acts.–It shall be unlawful for a person to violate, attempt to violate, conspire to violate, or cause a violation of any license, order, regulation, or prohibition issued under this title.
    • (b) Civil Penalty.–A civil penalty may be imposed on any person who commits an unlawful act described in subsection (a) in an amount not to exceed the greater of–
      • (1) $250,000; or
      • (2) an amount that is twice the amount of the transaction that is the basis of the violation with respect to which the penalty is imposed.
    • © Criminal Penalty.–A person who willfully commits, willfully attempts to commit, or willfully conspires to commit, or aids or abets in the commission of, an unlawful act described in subsection (a) shall, upon conviction, be fined not more than $1,000,000, or if a natural person, may be imprisoned for not more than 20 years, or both.‘’.

    https://www.govinfo.gov/content/pkg/PLAW-110publ96/html/PLAW-110publ96.htm





















  • Bad Pathfinding:

    • Allies: aren’t getting stuck anywhere near as often at my base compared to what they were doing near launch. I haven’t noticed it recently, but they likely still get stuck depending on how complicated your base gets. Beyond that, any pathfinding is fairly basic, they’re not smart about it.
    • Enemies: I’ve seen them navigate through trees and up simple mountain trails when they’re running away from me. And if you attack them, and hide up on a nearby cliffside they usually just get stuck at the cliffside below you trying to walk into the wall.

    Dumb/Static enemy behaviour:
    Yeah this is still very basic. They usually stay in the same place unless they are running away, chasing you, switching targets, or using an ability that forces them to move. It’s trivial to just hide behind a tree or a boulder and attack them until their health is low enough to catch. They won’t actively try to adjust their angle of attack to compensate for objects between you and them.

    Character clipping issues:
    The only player structure I still have clipping issues with is one structure meant for increasing your storage/showing off pals at your base. Even then I only saw one player get stuck in it once recently. But he was probably jumping around on top of it for that to happen. It’s rare to see issues at the level we saw at launch.

    Really weird physics issues:
    The one I can remember off the top of my head was where an attack could launch a character up into the stratosphere and then they would fall and instantly die when they finally hit the ground. I haven’t seen anything like that in months.