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Joined 2 years ago
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Cake day: October 15th, 2023

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  • Well, I’m currently writing a service and frontend, both in C# (Blazor for the UI), and using docker-compose to build and deploy them to a Raspberry Pi running Linux. So not only cross-platform, but cross-architecture as well.

    This is not a new thing either. Since .NET Core was released almost 10 years ago, it has supported cross platform development.










  • Baldur’s Gate 3 (~600 hours), BeamNG.drive (~550), Cities Skylines (~300), Space Engineers (~300), 7 Days to Die (~250) and Satisfactory (~230).

    These are all stats from Steam and probably not fully representative. Satisfactory for example I used to play on Epic when I got it as a free game over there, probably logged at least another 500 hours or so on that platform.

    My most played game of all time is most likely TES: Oblivion, which I started playing at release back when I was a teenager and had almost infinite free time. I’m not sure if I still have my oldest save to confirm, but I suspect it would be at least 1,500 hours, probably more across several characters.









  • In Voyager, he’s shown to have pips. In fact, switching him over to Command mode shows a deliberate animation of pips showing up on hid collar.

    The EMH is never shown with pips on Voyager. The “ECH” was shown with pips appearing on its first appearance, however:

    spoiler

    The entire ECH subroutine was created as the result of The Doctor’s daydreaming, so the visualisation of a rank appearing out of thin air makes sense in that context.

    The only other time the ECH mode was used in a genuine emergency (Season 7, Episodes 16/17), he did not have pips.