Just a guy
[he/him]
If you manage or know an art community that doesn’t allow AI, tell me about it and I’ll try to contribute
Amazing!
I have changed the img host and used the original video file, tell me if its working now
I played this back in the day, and the mix of being a console release - thus having very limited RTS controls - and attempting to split the gameplay - rather than focusing on a single type of mechanics - really drag down what’s an otherwise very charming title.
If anyone would like to try a title that is entirely about being an RTS where you play as the commander in the field, casting spells and guiding your minions, Sacrifice did it much better (Though I don’t know how it runs on modern PCs)
Finished Hi-Fi Rush over the week. A fantastic, innovative, extremely charming game that lived up to every bit of hype I heard, and more. Made me even more mad over everything that happened to Tango Gameworks (and, frankly, the game industry for the past decade or so)
“If you want to make a racist and misogynistic game, at least make it fun” - Gygax, probably
My issue with horny RPGs is that if you can find people to play with that are into whatever kink the book is catering to, why would you bother to play at all? Just have sex.
Because the point is role playing. You might as well ask what’s the point of any kink, fetish or sexual situation that isn’t two married adults having sex for the purpose of procreation. Building up trust and eroticism is the point for a lot of people, even in plain porn¹
¹all porn media has a story, even if people like to joke that its pointless, but that’s a bigger topic for a very different conversation
I did a read on FATAL’s book in a Discord VC not long ago, and it just keeps going and going and going and going…the jokes about rolling for anal circumference actually do it justice. Would be hell to play, though, there’s definitely better horny RPGs to try any RPG is a horny RPG if you try hard enough
On an actual comment, mom could really be player 4 there, they clearly need someone to tank those hits
Pretty good, I’ll keep an eye on it
Currently slowly going through Everspace 2. The first title was a roguelite arcade space game, which is not a terrible combination, but not really what I wanted from the devs. With this sequel, they ditch the rogue grippings and expand into open-world arcade space, much like Freelancer or Darkstar, and that makes a world of difference. Story so far is nothing to write about, the dialogue and plot beats range from tedious to annoying, but it feels really damn good to fly around shooting down pilots.
Not your typical recommendation but Unnamed Space Idle has also been consuming my free time. As an avid idle game collector, I genuinely believe this might be the current top of the genre - at least in the current year. Every aspect, prestige layer and mechanic builds on top of each other, always pushing your momentum and never having a “Now you’re going to stop having fun for hours” period of upgrading.
most likely Deep Rock Galactic
glad I could help, if I remember anything else I might chime in once more
Aces Wild is an exhausting game. I actually need to take a break after playing for 15min or so due to how high octane it is. But its a damn good game.
Brigador, as I mentioned, is no unga bunga action game. You might think at first you’re a big warrior riding on their mech, but a few sudden defeats will humble you and set your mindset into what the game actually is about - strategic war crimes.
Aces Wilds is a 2D beat’em up, fast paced, straightforward arcade game
Brigador is a top down mecha shooter game; I wouldn’t usually recommend it in regards to action since it can be a little difficult, but since you mentioned God Hand then I can assume you understand that some games can be action but still require thinking. Just like you wouldn’t rush every single mook in God Hand, you wouldn’t do the same in Brigador. Look for weakpoints, burst through walls, make use of explosives and don’t think about the civilians.
Zeno Clash is a first-person brawler game set in a weird world, and it all somehow comes together. The fighting is fluid and the punches, kicks and throws all feel solid while not risking motion sickness.
STRIDER has a little bit of Vania in it, but its far more linear than its counterparts. You’ll do some basic exploring, but most of the time it’ll be following an objective and slashing foes in your way.
Zero Ranger is a delightful shmup with some tough - and sometimes unfair - challenges.
One Finger Death Punch is a simple game: You can click your left or right mouse button to attack. Now defeat wave after wave of incoming foes that require precise or different amount of clicks to be taken down. Its essentially Xiao Xiao: The Game
Nex Machina is one of the last great arcade games from Housemarque before they couldn’t break even and went into a different market. A gem, still.
Volgar The Viking takes inspirations from classics like Ghouls & Ghosts to make you regret feeling nostalgic.
You mentioned Bayo, so I’ll assume you’re aware of Vanquish, as they’re often sold in bundles, but I’ll still leave the rec here. Fast paced third person shooter where you can take cover, but its far better to just slide across the battlefield shooting at whichever is around you.
FURI is a straightforward boss battle game. Escape from a galactic prison by fighting each of the wardens in your way, powerful and merciless opponents.
Finished Yakuza: Like A Dragon during the weekend. A fantastic fresh start for the series, Ichiban is probably the best protagonist these games ever had, the addition of a party really helps in putting some color in the narrative, and the change to Turn-Based Combat actually made the game feel faster.
Started Core Keeper, and I greatly appreciate a survival/crafting game that holds your hands just enough while also throwing you into a hostile world. The 2D pixel art is a delightful, and I can feel the progression system working its dark magic in my brain. Also played a little bit of Darktide, though so far I ain’t feeling it much. The last two online co-op games of the type I played were Aliens: Fireteam Elite and Deep Rock Galactic, which I felt did more to stand out from the genre’s expectations, but I’ll give a few more missions before laying a final judgement.
They’re all on GamePass, though Like A Dragon is leaving in a few days.
It was an interesting game. Came out at a time we were going through a bit of a fast paced FPS drought and was one of the - relatively - big name reboots, but curiously one that didn’t have a lasting impact. I had fun at the time, even with the comically awful fall damage (dashing and dying from going down the stairs was equal parts frustrating and hilarious), and hold no nostalgia for the old games. There were fun guns and cool enemies to kill, as well as a story that landed with one of my favorite bittersweet endings.
At the end of the day, I think “enjoyable” would be my final mark; save for the big, busy arenas during the final levels, the game didn’t feel as high octane or thrilling as future releases like DOOM and Titanfall 2, and from the little that I played of the first sequel they really lost their way.
Its the laziest way to reboot a franchise, making a sequel with all the old actors reprising their roles and basically the same plot but with a different general cast for the subplots. You can tell that Trump isn’t even bothering to learn his lines in this iteration.
I read them as a couple, though now I’m not sure the artist intended that way