ahem, that’s PROFESSOR Hanks, thank you very much
ahem, that’s PROFESSOR Hanks, thank you very much
This clever pricing system is only available on Itch.io, […] It is also on sale on Steam until March 7, but that price doesn’t fluctuate.
I thought steam had some sort of t&c agreement where you had to price all copies of a game the same no matter the store they were on. surely this would violate those rules. or am I misremembering that?
“Key franchises”? And they don’t think WW is a key franchise? Out of all their films from the past few years, the WW ones have been some of the best. If they don’t want to do anything with it, they don’t deserve the IP.
I’m not sure if this counts as gameplay mechanics or rather narrative structure, but games like Outer Wilds, Fez, Tunic, where the exploration and discovery of the game is the end goal of playing the game, not just getting to the game’s end state.
I’m not sure if there’s an accepted term for these games, but I’ve always thought of them as “archaeology” games. There’s a bunch of stuff, both plot and gameplay, that is hidden (sometimes in plain sight), until you discover it and find out what meaning it carries.
It’s honestly not amazing. It’s a third person shooter across multiple different levels of built up environments, offices, corridors. The enemy AI is pretty terrible, and although there are different tactics you can use to “hack” and take over enemies or melee, it’s usually just easier to shoot.
But the parkour style navigation stood out. You can do wall jumping, which I was not expecting, and there are hidden pickups you can explore and find. And the open environments are nice (the corridors can feel a bit samey after a few levels).
It feels like one of those tie-ins that, had the dev team had more time to explore, balance, and really make it into its own game, might have been really good.
I’ve downloaded some old PS2 era games. Some of the gameplay is quite dated, but I really enjoy the retro feel of the environments and graphics. Perfect photorealism isn’t always necessary to enjoy a game. I’ve been playing Burnout and Ghost in the Shell SAC.
Just use PCGW for that https://www.pcgamingwiki.com/wiki/Avowed#Game_data
Maybe if he wans to be able to make games for longer, he needs to dial it back and get a manager that can plan to reduce the amount o crunch needed, ideally to zero. The attitude that crunch should be normal in creative projects is atrocious and needs to go.
“The two models, the 30TB … and the 32TB …, each offer a minimum of 3TB per disk”. Well, yes, I would hope something advertised as being 30TB would offer at least 3TB. Am I misreading this sentence somehow?
In fairness, cheese from france is probably safer raw because they don’t have as many superfarms that are as prone to spreading diseases like bird flu
I misread that as prefix and, honestly, forthwhence doesn’t sound half bad.
100% online games in the past were perfectly playable even after developers / publishers ended support. Online only games dying is a relatively recent invention. This petition is asking for consumer protection to return to the norm where a purchaser of an online game always has the choice of being able to play it in some fashion.
A game developer could do this by releasing a server application. They could even do this at the barest minimum by releasing documentation describing how the server ought to work, to allow for reverse engineering.
The Stop Killing Games campaign as a whole isn’t asking for perpetual server access, just to ensure that games stay in some sort of playable state.
If you use Organic Maps you may be interested in https://streetcomplete.app to help fill out the map
At this point the web is about as complex as an operating system in terms of complexity. That needs really strong specific standards in order for it to work, and in turn projects like web browsers are huge and complex.
If someone wanted to build a web browser that only followed the simpler parts of the specifications, it wouldn’t work for many websites* and people would not use that browser.
*Whether or not sites need to be so complex is another question entirely, but the reality right now is that they are
Knife Rain? Wasn’t expecting an adventure time reference on star trek, but I’ll take it!
There’s a lot of references linking back to nova squadron here, but I’ve got no idea how it all fits together. Looking forward to the finale.
More ascension stuff this episode. I wonder if that’s ever going to be explored, or if it will only ever be left as a gag. It seems like the kind of thing that would be difficult to dig into in a satisfying way.
This is a good change. I think we could be in a much better place if companies that owned both production and streaming were more open about licensing.
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Absolutely all foreigners - https://www.bbc.co.uk/news/articles/cly67j35y99o