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Joined 8 months ago
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Cake day: June 23rd, 2024

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  • I explained this in my first comment above. It failed because it didn’t have any games.

    Proton wasn’t a thing back then, so only games that supported Linux worked, which were basically none, especially no AAA games. So having a console with a tiny game catalogue of indie games is bound to fail.

    It’s a total different situation to today. Now the vast majority of windows games is supported out of the box and without tinkering. I have a steam deck and apart from two games every game in my library works perfectly fine.

    Also, Steam Machines were basically just rebranded mini PCs by different manufacturers.

    With the know how and the better hardware they have today, they can make everything inhouse, streamlining optimization of their hardware and software.



  • But they don’t have to unseat them. Even if they sell their hardware with a profit for a higher price than the PS5, there are still plenty of people that have a large catalogue of games or people that aren’t willing to pay 60-80€ for two year old games. As long as they don’t sell at a loss, they just have to get back their R&D cost, which are significantly lower than with the steam deck, since they can just scale up their existing mainboard with a better processor and more ram.

    I’m sure a stationary console targeting high settings 1080p for current gen games with 4k through FSR could very easily be made for 300-400€ and would fit right in their lineup.


  • Why is everyone assuming that you can only make a profit if you are the market leader? Even if you have a percent of Sony and Microsofts market share in the console market, you can still make a shit load of money of it.

    Their original steam machine failed because Steam OS didn’t have Proton yet back then, so devs had to create dedicated linux versions of their games, drastically reducing steams catalogue. Now that they have perfected proton, they beat PlayStation and Xbox with their massive amount of games across way more niche genres.

    It could easily target people that don’t want to tinker with hardware or settings on PC but still want to have all of the games that steam offers.








  • There was a German social network a few years ago that did exactly that (before Facebook was available in German)

    They had SchülerVZ for kids/teens, then they had StudiVZ for university students and finally they had MeinVZ for adults. The problem was, that they weren’t interconnected at all apart from the option to move your account to the next platform. So if you were just starting to study but you still had friends that were in school, you could’t keep in touch with them.



  • As much as I’m opposed to Mozilla CEOs paying out absurd amounts, we still have to acknowledge that Mozilla has way more revenue streams nowadays than they had a few years ago.

    So a sinking market share of one of their (free and open source) products doesn’t mean that the company is making less money overall.

    Especially because a sinking market share doesn’t mean there are less users. This graph doesn’t reflect the exponential adoption of smartphones and tablets on which most users just use the preinstalled browser (eg Chrome and Safari).

    So the user base is probably still similiar in size or even bigger, but the number of devices just exploded due to smartphones beeing adopted by a broad audience in markets like Asia and Africa.




  • I drive a Smart 451 which was silver initially. I can‘t count the amount of times that trucks and cars on the highway cut me off. At first I thought they were just assholes, but now I think its partly because its such a small car that the silver blends in with the street.

    Two years ago, I wrapped my car in bright neon orange as part of an ad campaign from my company and it feels like I‘m getting noticed much more often. It‘s literally like a high vis west for my car.