• 28 Posts
  • 224 Comments
Joined 7 months ago
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Cake day: July 25th, 2024

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  • For software? None, actually, because I actually know and choose what goes on my gaming device. ❤️

    For hardware? Literally who cares; your argument was about software (specifically the OS, but we can talk more broadly), and on that front, the drivers from the massive, shitty corporations do their job with no fuss. Everything from gaming (sans the games themselves, excepting the massive library of games I physically own and can emulate) to the OS to the desktop environment to browsing the web to communications to non-gaming entertainment to workflow to productivity is 1) done on my own terms and 2) done for free. And which companies I choose to purchase the hardware from? My terms too.




  • You all constantly bitch about having to troubleshoot just to play games

    Projecting much? lmfao, sorry it’s too hard for you to navigate booting up a computer, installing Steam, downloading a game, and running it, I guess. That daunting task that needs so much troubleshooting.

    And besides that, a decent PC is functionally as cheap as a console when you account for online services (I’ve owned my PC for 8 years and then an additional $200 for a CPU replacement that I did of my own volition; at $80 annually, that’s $640 for online services alone, more than doubling the price of your console) and the price of games. The reason your console is cheap at the time of purchase is because it’s a loss leader. For that same amount or possibly even less, you get exactly as much flexibility as you want in everything you do, from the desktop hardware itself, to the peripherals, to the games (overwhelmingly more extensive), to the mods for the games, to backwards compat (too bad the PS5 isn’t backwards compatible with PS2 games and instead uses trashy, bootleg emulation dressed up as a “port” and sold back to you for $30; I can emulate any game I own for free meanwhile, including PS3 games), to workflow, to OS, to privacy, to look and feel, to online store I use, to software installed, to incremental upgrades. And of course a PC can do a million things a console categorically can’t on top of that; some people don’t live life just to play video games.













  • What you’re saying expressly isn’t true. Academically, deep learning is considered a subset of machine learning is considered a subset of artificial intelligence.

    • Deep learning is machine learning that makes use of deep neural networks.
    • Machine learning is artificial intelligence which can perform tasks without explicit instructions by learning from a dataset and generalizing to other data.
    • Artificial intelligence is simply trying to make a computer display some sort of intelligence that’s seen as human-like. For example, a perceptron is artificial intelligence because how could a computer possibly see like a human? Chess bots are artificial intelligence because it was thought that chess represented some sort of higher intelligence unique to humans. NPC actions in video games can be artificial intelligence because you’re simulating what another human might do.

    Would you like the textbooks from 10 years ago on this exact subject that I’m referencing? The term AI hasn’t been co-opted; you might’ve simply been thinking of general artificial intelligence, because “pretty much any form of machine learning” has been called AI since the dawn of machine learning – because it is.


  • Word of mouth provided by pirates is still great for the AAA games industry, regardless of what they’ll tell you, and only helps perpetuate these bad practices you’re pirating to get away from. 99.9% of users are unwilling to pirate games, and thus when you reference them, say you played or enjoyed them, talk about pirating them, etc., it’s essentially just free advertising for those games to people who would in all likelihood just purchase them if they wanted them.

    Meanwhile, playing indie games gives those devs some cash flow to keep developing and gives free, word of mouth advertising to other people through references, recommendations, etc. The more successful indie games with good practices are, the better the games industry as a whole. It’s not a zero-sum game, but there is some tradeoff involved.