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Cake day: April 13th, 2025

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  • I’m playing through it now but I’m not enjoying it as much as the first one. I’m not sure if it’s my fault for not being able to give it the time and attention it requires.

    You need the next piece of equipment, so you go to where the robot says it is. “Oh no we need a different piece of equipment to get there first. I’ve marked it on your map”. Cool ok. “Looks like to get that piece of equipment we need to craft this new piece first”. OK. “Looks like we need a special material so let’s go-”

    At a certain point you forget what you wanted to do in the first place and just start following the next marker.

    I love the world and the wackiness of it all, but I’m not enjoying the actual gameplay loop nearly as much as I did the first one.





  • I’m not stupid stupid, but I’m a lot less intelligent now than I was as a child. Not sure if that’s standard growing-up stuff or other factors. I think I’m average now, but I used to be really quite smart.

    Whatevers to blame, it sucks. I struggle to remember names of people/things/processes, or things to do today. I go through the day based on vibes. I look at a page of information, or a tedious form to fill in, and it’s physically uncomfortable to slog through it. I can feel my brain groaning, there’s tension and anxiety in my body. Frustration that this should be so easy and instead I’m having to actually concentrate.


  • Disclaimer : I really haven’t been able to play nearly as many games as I should have.

    Doki doki literature club.

    Inscryption

    Thronglets (mobile).

    For all pretty much the same reason. I get tingly when games interact with you as the player rather than you the avatar. It has to be done right though. Games are always looking at the camera and addressing the player, but they’re only giving instructions or flavour. These three are the best I can remember at making you feel part of the story simply by being the player.