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A lot of people own a gram of sugar and make up a lot of sugar cubes. Informing them and motivating boycotts can have an accumulating effect.
But I’d say vote with both anyway. Your democratic vote and your money.
A lot of people own a gram of sugar and make up a lot of sugar cubes. Informing them and motivating boycotts can have an accumulating effect.
But I’d say vote with both anyway. Your democratic vote and your money.
TLDR; eat fiber and don’t get old.
Or don’t eat fiber and don’t get old as well.
If the “win for everyone” includes shipping a game as microtransaction-based instead of ad-based, I doubt it’s really a win. Microtransactions usually come with dark patterns and rely on techniques from the gambling industry.
Some options you could consider include […] making your game free to play with optional upgrades sold via Microtransactions or Downloadable Content (DLC).
I am not sure this is better. I hate microtransactions usually more than ads.
Ads don’t cost you money, just time, and sometimes some screen space. They are annyoing and that sucks. But leveraging dark patterns as stuff like FOMO and other psychological tricks to nudge people towards microtransactions can cost you a lot. A business model, which relies on techniques from the gambling industry – also by catching some whales – is imo way worse than ads.
Such games aren’t made for all players, just for some who don’t have control over their expenses (or can really afford it).
I can live with DLCs as long as there aren’t so many that it becomes increasingly indistinguishable to microtransactions. But in the end I don’t want to buy a fucking lego set, where I have to constantly buy new stuff.
That’s why I prefer single purchase games. I am also ok with paying more for them if that means the devs get the proftis to keep the development of games I like going. Buy once – have it all. Keeping games at a comparably equal price over decades is imo not meaningful anyways due to factors like inflation. But the gaming community can be really unforgiving in this regard. That’s why ad-based or microtransaction-based games are taking off. A majority of gamers are uncritical enough that this works. And then they are surprised when it bites them in the ass…
Until we make some scientific breakthrough which might solve that problem. If there is any possible of course. There is so much we still don’t know.
I am using Linux for work anyway and used Windoof just for gaming. I have heard good things about gaming on Linux recently, so that’s a good incentive to make the full switch.
TIL
Thanks for the link! This is really awesome.
its not, though. Its best described as inspired by a big pachinko machine, with weighted pegs.It is almost in no way inspired by. Thats just propaganda being put out to make AI more palatable, and personable.
Get your facts straight.
The multi layer perceptron was first proposed in 1943 and was indeed inspired by biological networks: https://doi.org/10.1007/BF02478259
You can be sure this wasn’t to make it “more palatable”, wtf.
Regarding the rest of your reply:
You seem to be expecting a fully functioning digital brain as replica of the human brain. That’s not what current ANNs in modern AI methods do.
Although they are in their core inspired by nature (which is why I originally said that advancements in brain research can aid the development of more advanced AI models), they work structurally different. And ANNs for example are just simplified mathematical models of biological neural nets. I’ve described basic properties before. Further characteristics, like neurogenesis, transmission speeds influenced by myelinated or unmyelinated axons, different types and subnets of neurons, like inhibitors, etc., are not included.
There is quite a large difference between simplfied models which are “inspired by” nature and exact digital replicas. It seems you are not accepting this.
I said “inspired by” and not “exact digital replicas”.
In classical MLP networks a neuron is modeled as an activation function depending on its inputs. Connections between those are “learned”, basically weights which determine the influence of one neuron’s output on the next neuron’s input. This is indeed Inspired by biological neural networks.
Interestingly, in some computer vision deep learning architectures, we have found structures after the training procedure which are even similar to how human vision works.
There are a bunch of different artificial neural network types, most – if not all – inspired by biology. I wouldn’t be so bold to reduce them in that absurd manner you did.
As neural networks in AI are inspired by nature, new techniques will surely follow the insights gained by such brain mapping research.
That’s okay, since I am never coming to Epic Games. Seems only fair.
What’s the context?
That’s fine as well.
Your first error was to create a reddit app.
Your second error was to not create or contribute to a Lemmy app instead.
Hope that helped. :)
I don’t know about the equipment of Waymo cars, but I would be surprised if they didn’t have LIDARs or some other form of distance based environment detection.
And that should be sufficient to implement basic obstacle detection. You don’t need to use machine learning if you can use sensors telling you that “something is too close”.
Just saw a video today about how on steam roughly half of the best rated games are indie titles. Needless to say that the 2D graphics are not photorealistic.
Maybe, instead throwing money on graphics alone, focus on making fun games?
What would happen with circular connectors?
Well at least they communicate such findings openly and don’t try to hide them. Other than ExxonMobil who saw global warming coming due to internal studies since the 1970s and tried to hide or dispute it, because it was bad for business.