deleted by creator
Yes please!
to
this site uses cookies. To continue, you must agree to the terms and conditions. By hitting agree, you agree to the following.
agree?
wow fascinating. amazing that i just heavily wiki’d this stuff and didn’t come across swill milk at all.
and does sound like the corrupt normal way that the dairy industry would have their own person in charge of the investigation.
you’re the one who would raise a smart child :)
the people you are speaking against would have children that stop asking questions after the first few times they are hurt by doing so.
good job being a good person :)
had never looked up rbst but doing so right now and right from the start here’s this.
i assume tho that the profit from rbst milk caused the FDA to overlook something like that. Anyway, this is my point. When the FDA states something, i just assume they are doing it to sway the public for the sake of allmighty capitalism; and that them specifically going out of their way to say something actually implies the opposite is true.
in fact,
I made the base of what I’m typing to you in in that kotlin era where I’d be smoking constantly while progressing. So ProgressXWeed can definitely happen successfully and, in my case, it was thru setting hard limits and rules on which activities when. And then I get the extra high thought quality of the weed in the coding. Anyway, that’s how I did the weed and progress puzzle. Everyone’s journey is different tho. Time to code until at least 10 without looking at social media again. Bai
I didn’t smoke at all for a month a little while ago and eventually found a lack of creativity stalling my projects which is what brought me back to dabbing. BUT I only remember dreams if i haven’t smoked for like 8 hours before sleeping. So I feel a natural cycle of dab and generate ideas in the morning; and do more worklike parts and relax in the evening, then have great dreams having accomplished things.
The crucial thing I find for keeping up progress is blocking myself from activities: No videogames before noon (and now in a videogame lull I may have to make that rule for social media instead).
Tho now trying no weed late in day, historically when I’m on a roll I basically wake up knowing what part to code in, go to noon while purely coding, eventually reach a natural stopping point, and if I’ve really done that, I feel no shame in relaxing, historically with videogames and continuing smoking, as much as i want until i sleep. If coding left me with nonthinking parts like ‘copypaste and slightly modify all of these 100 functions’ I also save that for later day between or during games instead of the high creativity of the morning.
Especially in Kotlin getting in to digital keyboard(input method service) I’d code to noon and often just be so in to it I’d view other focuses as wastes and keep smoking every 2 hours while coding until like 4am.
Anyway, everyone is different and I am only sharing what works for me to achieve this same goal, but my suggestion is hard limits on the nonproductive activities taking up the time with the weed. My first step getting production on track wasn’t stopping weed but the activities eating infinite time and switching them to being rewards for good behavior. Now that I also want memorable dreams is when i am limiting when I smoke.
i didnt
I’d remove googly eyes from the 7 sculptures for only 1400$.
i actually read the article. Seems entirely noncontroversial and that the company is going about it decently and not screwing over it’s players.
Maybe it will be as great as the Samsung Browser oh wait
deleted by creator
Ok. Tried it and my review is:
It makes me miss Heroes of Might and Magic 3.
The world graphics in Songs, being 3D with swaying trees and such is much better, but meh. It has the same sort of issue as HOMM3 where gameplay comes down to memorizing how strong each unit is in comparison to others and knowing matchups. Heroes build buildings instead of it being an option in towns, and generally building choices for structures are far more simplified. Biggest thing causing me to stop playing is that the characters lack personality in normal noncampaign. What do I mean?
In HOMM3, let’s say I want to be a Necromancer. There are a bunch of different ones, with different backstories, stats, specializations. There are male necromancers and female necromancers… I like Vidomina. Her story text: “At a young age, Vidomina showed promise as a great Alchemist, but was driven from Bracada when it was discovered that she had been using her skills not to animate inanimate matter, but to attempt to bring life to previously living creatures.” And her pic is this intimidating boss woman. Only problem is the model on the map is the same for all necromancers.
So in Songs it’s more like I choose the mage hero of the Old Ones. They only have one pic, and it’s a woman, so all mage heroes of this type are women, and they only vary in name. Basically heroes lack character and are generally interchangeable. In HOMM3 I could play a game and really like the witch Verdish and be like “ya she my main hero she rlly cool”. Songs lost this aspect of ‘heroes’… the Unique and Character aspect. In Songs they should be called ‘bigger units that command other units’. It is otherwise similar enough to HOMM3 that it makes me miss HOMM3. MAY continue playing and rlly I’d complain about the building in comparison to HOMM3 too, but I haven’t made it far enough to know if my complaints are valid. The lack of heroes being individual characters I can become attached to is too big a turn off for me. Without that, it’s basically building units and attacking stuff, which, for me, gets boring. I think they have one artist, which is the one that did the cover pic. And they paid that artist to do a certain number of pictures. So all the game art is by that artist and if there is only one pic for a certain type of hero, too bad. Anyway, I disagree with the style being ‘impeccable’ as in faultless. I actually think that they felt so strongly they had to only have one type of image in one type of style from one artist to be among their greatest weaknesses and the lack of diversity it caused, especially in heroes being able to be different from each other, is, for me, gameruiningly bad. Kid with a free ai art generator could make better.
seems bad because it’s microsoft
Wow there was a windows 8?
Great story. Cool philosophy about “focus on getting your unique game engine up first then see what you can build with it.”
Yes and no. I love growing plants irl, especially perennials, and have my own style which requires minimal constant maintenance. But in Programming, if someone has to do something manually repeatedly, it basically means they are too inept to code a function to do it for them. Essentially, in coding, one’s aversion to manual repeated tasks determines how powerful one ultimately becomes. A good coder makes it so one line is equivalent to a noob typing 100. So, while I do not agree with you about looking down on ‘farming’ as in agriculture and raising plants… Yes there is an aspect of the ideal coding mentality that is directly opposite ‘repeated manual actions’.
Free NSFW ai video generation available online