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Cake day: June 20th, 2023

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  • I’ve always despised teen drama in media. Back when I was a teen, and now. Can’t stand it. For that reason, I have zero interest in playing the sequels. Furthermore, some of Life is Strange’s writing is downright amateurish.

    But somehow, the game threads the needle of the formula in a way I can’t explain (and from what I read the developers weren’t ever able to fully replicate it either). The gameplay, the themes, the great acting/directing, the amazing soundtrack, the perfectly paced escalation of the stakes… It all works together to attach the player very deeply to the characters. I played it a decade ago and the ending absolutely shook me to my emotional core. To this day one of my favorite works of fiction.


  • The EU stopped using increasing amounts of power around 2010 despite continued economic growth (yes, even if you account for imported goods).

    Not that consumerism and the exploitation of the global south aren’t existential tragedies for our species, I’m just pointing out that while capitalism does require never-ending growth, it is interesting to note that it empirically doesn’t require ever-increasing power to do so.

    Fascism is a byproduct of capitalism but unrelated to energy prices. Doesn’t matter if gas is 1€/L or 2€/L when Musk, Murdoch, or Bernard Arnault decide what gets voted, printed and shown on TV.


  • Also English is an odd germanic-romance bastard child that Western Europeans tend to like because it has a decent number of cognates for everyone and a simple grammar IF you’re only aiming for simple conversational English. The barrier to entry is quite low, especially if you don’t give a shit about having a thick accent and straight up mispronouncing tricky words (as anyone knows who had a conversation in English with a non-fluent Italian/Spanish/French person).

    OTOH German used to be relatively widely spoken in Eastern Europe, and Slavic languages also use declensions AFAIK, and also even post WWII German held quite a bit of momentum in academic circles.
    So if the Soviet block had gone the Chinese route and become an economic behemoth instead of withering and dying at the dawn of the Information Age, German being the lingua franca (or at least giving English a run for its money) would have been a distinct possibility IMO.


  • This can be - and has been - generalized to all industrualization.

    Tolkien wrote Isengard the way he did for a reason.

    The history of Brutalist architecture is closely associated with fascism as it promotes societal ideals of a neatly segmented and ordered life.

    Henry Ford. Just, Henry Ford.

    Elon’s technocratic nazi grandfather.


    I would also like to remind everyone that fascism is simultaneously extremely dangerous but doomed to fail. That obsession for finding rigid rules where there aren’t any, of constraining the real world to simplified models, makes fascists eventually lose touch with reality because they can’t account for the messiness and human factor. At first they destroy everything they touch, kill anyone that doesn’t fit the model. They then make fatal, obviously irrational mistakes like opening an Eastern front in Europe before tidying up the Western one because the Ideology says Bolsheviks are weak. Attacking the US in Hawaii. Not installing Lidar in supposedly self-driving cars. Invading Ukraine with an incompetent army and cardboard supplies against a dug-in western-supplied army.

    It’s not particularly helpful to the tens of millions killed by fascism yet, but at least we can rest assured that the fascist technosolutionists will lose and that plants will grow out of their corpse.


  • Grids work on economies of scale. The bigger the better. Ask anyone who lives on an isolated island for their power bill. That’s why it was such a big deal when the Baltics switched from the Russian grid to the EU one.

    Bigger grid = more intertia&redundancy = less likelihood of failure, more options, lower costs.

    Electricity isn’t like chicken eggs. Transporting it is for all intents and purposes free. The network is expensive, but whether your house is pulling 1 A or 5 A is a non-difference to your utility. So to think local generation is “better” is a complete fallacy. Unless your house is fully disconnected from the network (not “net zero”, disconnected) then it’s not helping to generate power locally. Like someone else said, it’s actually way more expensive per kWh than grid-scale solar.

    Now this would all be a “you” problem, except the big problem with microgeneration is that current tech is “dumb”. It’s either pushing power on the network, or sometimes tripping if the voltage goes above 250V or so. Which actually happens in rich neighborhoods on very sunny days where everyone is pushing power.
    What this means for the operators is that on very sunny days, they cannot do anything but account for the extra residential solar power. Which might mean they have to very quickly spin up or down alternative power generators which were not meant for this. Or they might be dealing with complex issues with current flowing the other way than designed and large voltage fluctuations on specific parts of the network that don’t have the necessary infrastructure to “dump” that extra solar somewhere else.

    The end result is that, counter-intuitively, microgeneration is one of the many failures of the neoliberal electricity market. It’s more expensive and more disruptive for society than if those solar cells had been put to use in grid-scale solar production. They only end up where they are through political mismanagement and misaligned incentives (e.g. net metering which does not account for negative externalities).


  • On the one hand, deanonimization attacks are never entirely avoidable on unhardened targets and this one isn’t particularly sophisticated and leaks relatively little information.

    On the other hand deanonimization attacks are always bad and it’s a good reminder to people of the risks they are taking. This is also slightly non-obvious behavior, even if it makes sense to the technically competent, as something like an IP grabber normally requires user interaction such as clicking a link. It’s also a vector that CF might be able to mitigate by patching the ability to query a given cache directly.


  • It can either work very well or terribly I think.

    It would have been terrible in TW3. There are too many damn quests to keep track of; when you get to Novigrad you spend the first couple hours being bombarded by quest hooks, some of which are not supposed to be resolved until Geralt gains 10 more levels (for instance Hattori’s quest line). Having to turn down a quest hook or fail a quest because of time constraints would be punishing through no fault of the player and therefore bad game design. Book Geralt would ignore all the side-quests and focus on finding Ciri, but that’d make for a very different game. Also 75 % of the quest hooks where you’re supposed to meet someone “at the docks tonight” are just a narrative shortcut. In real-life you’d say “sorry I already have a nightwraith contract, can you do tomorrow night instead?”.

    If the reasons why you have to turn down a quest are well integrated to the narration and the player can only fail a quest because of actual time mismanagement, then it makes sense. IMO this seems most doable in a game with a reduced scope, up to 20 hours of content, where every quest is distinct and meaningful and can be kept in mind. Which I’m very down for because I don’t have much time for 100+ hour main story games anymore.


  • Honestly the metro design language didn’t look particularly attractive for touch screens either. I knew someone with a Nokia Windows Phone, the interface seemed… clunky. Quirky but not in the right ways.

    It has to cater to mice and fingers, and so ends up with the lowest common denominator. Can’t have information density because of the butter fingers, can’t have neat swiping gestures because of the mice and especially trackpads. So, big squares and huge buttons, repeat ad nauseum. Like a DUPLO set.

    Surely the UI/UX designers and Microsoft knew this, but I guess Ballmer had his way. Meanwhile Valve didn’t have to contend with cranky executives, so they just slapped Big Picture on top of KDE and let use decide when to switch between console mode and desktop mode.


  • What? I’m not privy to RedHat/IBM/Google’s internal processes but they are all massive FOSS contributors at least some of which I assume are using Agile internally. The Linux kernel is mostly corpo-backed nowadays.

    The development cycle of FOSS is highly compatible with Agile processes, especially as you tend towards the Linux Kernel style of contributing where every patch is expected to be small and atomic. A scrum team can 100% set as a Sprint Goal “implement and submit patches for XYZ in kernel”.

    Also agile ≠ scrum. If you’re managing a small github project by sorting issues by votes and working on the top result, then congratulations, you’re following an ad-hoc agile process.

    I think what you’re actually mad at is corporate structures. They systematically breed misaligned incentives proportional to the structure’s size, and the top-down hierarchy means you can’t just fork a project when disagreements lead to dead ends. This will be true whether you’re doing waterfall or scrum.


  • Ooooh but with Starfield they called it “Creation Engine TWO”, you see.

    The least well-kept industry “secret” is that the major version number of a hidden technical component literally doesn’t matter as soon as you hear it because the marketing people will get their grubby little hands on it and force an update whenever they need to capitalize on some kind of wow effect.

    “CE2” is clearly barely any better or different than skyrim or fallout’s CE; in fact as far as I can tell the script extender dropped pretty much immediately after the game’s release, which clearly indicates no major architectural change to work around. Also if Bethesda really did enough work to warrant a “version 2” why the hell are there loading screens everywhere like it’s 2008.

    Skyrim 32 bit to Skyrim 64 bit was probably a much bigger generational leap than anything Bethesda has done since then.

    As a developer I believe “just rewrite it from scratch” is a cardinal sin and a beginner’s mistake in 95 % of cases. Creation Engine though? They are clearly carrying around technical debt that was already very dated 15 years ago, like the constant loading screens. Now the loading screen look soooo bad it’s a complete meme yet they don’t seem capable of fixing that. At least apparently they managed to get rid of the FPS lock with Starfield? Only 20 years too late.


  • Any source on any significant amount of children wasting time talking to AIs, or just anecdotes and a bad case of “youth these days”?

    The whole concept smells like fringe NEET 4chan-adjacent behavior. LLMs aren’t capable of maintaining an even remotely convincing simulacrum of human connection, and anyone who would project companionship onto these soulless computer programs obviously has preexisting and severe mental issues (relying on AIs to fill a void in human connection is certainly unhealthy but a symptom, not the root cause).

    The potential market for these AIs will never be any bigger than the market for anime waifu body pillows, because it’s same audience, different decade. Literally everyone else thinks AI girlfriends and body pillow waifus are weird as all hell, and that’s not going to change because neurotypical people want and need human connection and can tell the difference between a rock with googly eyes and a friend.

    Also arguably a rock with googly eyes has more charm and personality than Zuck’s horror show.



  • Cease&desist every casino would be a good first step. Casinos are well outside the original intended purpose and if the ToS don’t prohibit their existence that can easily be changed. Valve doesn’t owe anyone the right to gamble their items, especially not with the weird third party escrow system that casinos use IIRC.

    But if we’re touching on the subject then we need to reopen the contentious subject of the lootboxes themselves, which are gambling. Which Valve (and the video game industry) has an enormous stake in. To fix that whole mess, I expect a government crackdown will be required.


  • You’ll have a hard time finding a jurisdiction where minors gambling (even behind the veil of “we don’t check who our customers are”) is legal. The “IRL item gambling” site in the video was in fact blatantly illegal in Denmark despite the lengths to which they went to pretend “it’s not gambling because the house always loses”.

    Asking Valve to police gambling is the next best thing to do if governments won’t step in. You say it like it’s an impossibility, ignoring the fact that “state-run gambling” is quite a common setup. In France for instance all money games are run by la française des jeux, a state-owned monopoly whose profits are meant to go to charity. In the US it wouldn’t be a crazy idea either, given how many US states already have state-run monopolies for alcohol sales for example. It’s not like historical precedent is lacking to show that regulating a parasitic industry is possible…

    Maybe you can find examples of other industries that are heavily infected with gambling bullshit, but that’s whataboutism and in no way relevant to the discussion.


  • I didn’t play TW3 right on launch but CP77 was… fine, on PC. Played it day one, nothing game-breaking.

    However four years later the open world still disappoints compared to the masterclass that was TW3. The world feels smaller, the driving sucks ass, and NC doesn’t feel nearly as lively or polished as Novigrad (though it is gorgeous and I did have a great time).

    Even two years later, CP2077 was a technical regression from TW3. Bugs aside, can CDPR really pull it together and improve upon TW3 and not repeat the mistakes of CP2077, despite having to learn entirely new engine? I wouldn’t bet too much on it.


  • The phonology of “moth” is just bad (not just subjectively but in a way that I’m sure linguists could pick apart). It’s adjacent to “moist”. That’s the kind of name you give something you don’t like, a name made to be spat out. Contrast to other monosyllabic names like “fly”, a decidedly more despicable insect but with a much prettier name. Which one would be easier to use in a song?

    Also I just checked and moths are butterflies, etymologically it’s just that old Germanic peoples assigned a different name to the less colorful butterflies.



  • Oh they definitely exist. At a high level the bullshit is driven by malicious greed, but there are also people who are naive and ignorant and hopeful enough to hear that drivel and truly believe in it.

    Like when Microsoft shoves GPT4 into notepad.exe. Obviously a terrible terrible product from a UX/CX perspective. But also, extremely expensive for Microsoft right? They don’t gain anything by stuffing their products with useless annoying features that eat expensive cloud compute like a kid eats candy. That only happens because their management people truly believe, honest to god, that this is a sound business strategy, which would only be the case if they are completely misunderstanding what GPT4 is and could be and actually think that future improvements would be so great that there is a path to mass monetization somehow.


  • Uncut diamond is a good way to put it.

    The scenario, world building, graphics, and acting are world-class. Combat was decent. Most side-quests were forgettable and clearly worse than the main quest. The open-world was mechanically massively underwhelming, especially considering TW3 came out five years earlier.

    This game received a lot of love and took a long time to make, but failed to achieve in some key areas. CDPR didn’t have the means to do what R* or Larian could, and that’s fine. I can’t help but feel that if these developers had put the same time and energy into a (semi) closed world à la Mass Effect or Deus Ex, not having to spend so much time filling in a huge open world map would have allowed them to make the whole game as tight and polished as the main quest stuff, and this could have been the best game of the decade or close to it. Only downside is it doesn’t tick the mandatory “Open World” box for AAA games, but does anyone actually care if the RPG elements are good? Mass Effects fans would surely disagree.