

Spain would probably be around that much if my calculations are correct.
Spain would probably be around that much if my calculations are correct.
I was cautiously optimistic about this episode but it was a real let down to me. Lots of plain dumb stuff.
My main criticism is still that the scope and scale felt way too small. Reach is supposed to be one of the most heavily populated and militarised planets in the UNSC. There’s a few dozen transports getting all the people off and a few hundred marines with 1 tank. The stakes are still not clear to the audience either. The whole blasé “we’re giving up reach without a fight” thing certainly doesn’t help. It definitely doesn’t feel like the death blow to the UNSC that losing reach would be.
Somehow, Makee has returned. Dumb. I was glad she was dead. Stupid character. Chief better get cortana back off of her.
The lack of armour is mostly just confusing to me, how will chief leave reach to head to the ring if he doesn’t have his armour? Are all they Spartans going to be in the shirts going forward?
The complete lack of space action is very upsetting to me. Probably due to budget concerns, but in my mind if you can’t afford do do a story justice - don’t bother!
I heard it’s something like 90% of people lurk, 10% of people comment, 1% of people post. So you need a pretty substantial population just to have enough posts and comments for the lurkers to still hang around.
It’s also why it was particularly dumb of Reddit to piss off their 1% and 10%.
Yeah it’s maddening. Just a short couple of minute segment even would have helped massively. On the other hand they’d probably butcher that too.
Here’s the “story so far” segment from halo CE which is pretty succinct. I still remember being excited reading it as a kid. You could cut a bunch of stuff out to do a “show don’t tell” approach in some episodes, but you can probably imagine how great a sequence it would be showing humans spreading out across our sector of the galaxy, then shots of humans getting stomped by the covenant, then cut to the present day.
The year is 2552. Planet Earth still exists, but overpopulation has forced many of her former residents to colonize other worlds. Faster-than-light travel is now a reality, and Earth’s unified government, through the United Nations Space Command, has put its full weight behind the colonization effort; millions of humans now live on habitable planets in other solar systems. A keystone of humanity’s colonization efforts is the planet Reach, an interstellar naval yard that builds colony ships for civilians and warships for the UNSC’s armed forces. Conveniently close to Earth, Reach is also a hub of scientific and military activity.
Thirty-two years ago, contact with the outer colony Harvest was lost. A battlegroup sent to investigate was almost completely destroyed; only one badly damaged ship returned to Reach. Its crew told of a seemingly unstoppable alien warship that had effortlessly annihilated their forces.
This was humankind’s first encounter with a group of aliens they eventually came to know as the Covenant, a collective of alien races united in their fanatical religious devotion. Covenant religious elders declared humanity an affront to the gods, and the Covenant warrior caste waged a holy war upon humanity with gruesome diligence.
After a series of crushing defeats and obliterated colonies, UNSC Admiral Preston Cole established the Cole Protocol: no vessel may inadvertently lead the Covenant to Earth. When forced to withdraw, ships must avoid Earth-bound vectors—even if that means jumping without proper navigational calculations. Vessels in danger of capture must self-destruct.
On Reach, a secret military project to create cyborg super-soldiers takes on newfound importance. The soldiers of the SPARTAN-II project rack up an impressive record against the Covenant in test deployments, but there are too few of them to turn the tide of the war.
Existing SPARTAN-II soldiers are recalled to Reach for further augmentation. The plan: board a Covenant vessel with the improved SPARTAN-IIs and learn the location of the Covenant home world. Two days before the mission begins, Covenant forces strike Reach and annihilate the colony. The Covenant are now on Earth’s doorstep. One ship, the Pillar of Autumn, escapes with the last SPARTAN-II and makes a blind jump into deep space, hoping to lead the Covenant away from Earth.
After turning off season 1 in disgust when it aired I thought I’d give season 2 a go. I watched season 1 to catch up and the disgust returned.
Season 2 is markedly improved over season 1, and feels a bit like a reset, but it does still have that taint attached to it. As I was watching S2E1 I realised there’s not really anything from season 1 worth preserving, you could just start the show off here in S2 and not much would be missed.
The show still hasn’t effectively communicated the universe it’s set in at all. There’s no info on the scale of the human or covenant empires. There’s no info on how long the war has been fought or how big a disadvantage the humans are in. There’s almost no info on the navy, and any halo fans know that the war was being lost in space, not on the ground. At this point in the timeline tens of billions are dead. Hope should be lost, except for the myth of the Spartans. Everyone’s just carrying on as if the war isn’t a big deal or existential threat.
Halo is also meant to be a military sci-fi/space opera. But the show still spends way too long on boring interpersonal drama and people whining and feeling sorry for themselves. I’m pissed about the treatment of the marines too. The marines are supposed to be the “heart” of halo, these plucky underdogs standing and fighting against the genocidal aliens but they are always portrayed as unsympathetic jackbooted thugs. Crying about how cruel it was that the Spartans were kidnapped as kids is one of the worst things 343 have done to halo and it’s even more egregious in this show.
Ultimately they’ve created a bit of a mess. Theres a load of really weird messaging about how humanity aren’t worth saving, how terrorists and pirates are innocent “freedom fighters”, where our heroes are new to having emotions and cry about everything, and where the soldiers supposedly defending humanity are evil fascist stormtroopers.
The biggest flaw though is they’ve created a world with unclear stakes and unclear objectives. I’m watching an interpersonal drama with a few CGI sequences, rather than a military sci fi space opera.
HDR support is supposedly fixed on kde and should be getting fixed in most other distros soon supposedly.
Unity worked for me on pop os after some fiddling and installing of dependencies, but it didn’t fully work. There was a bunch of tools (like animation keyframes) which just didn’t display correctly for me though. Checking out the source code of one the util did a check to see whether it was running on windows or Mac, then exited if it wasn’t either of those. Would be good to run it via proton if possible so we get full support without the Devs needing to write tons of code to support a small percentage of users. That experience is pretty common when running Linux as your main, but the other benefits make up for it.
The materials to make batteries aren’t readily available in the quantities needed to add grid scale storage to all countries and replace all global ICE vehicles. Hydrogen is also ideal for countries like Japan where their grid isn’t all connected (it’s loads of small grids) and can’t handle either the increased load from charging vehicles, or transport the energy from productive renewables areas to non productive renewables areas.
Like with most energy tech, we should be investing in it all so we have a diverse mix of solutions.
To counter this I used to visit some factories for a big contract manufacturer in the UK. They would often make say lasagne for the supermarkets and for the “premium” brands. Whilst they were all made in the same place, the “premium” brands products had much better quality ingredients in them and different ratios of the good stuff (say meat) to filler (say pasta sheets).
For some things it’s the exact same materials, but for many it’s different. You have to do blind taste tests to see which ones you prefer.
I find the opposite with some hobbies. If you buy a cheap acoustic guitar it’s going to be horrible to play and will probably sound crap. That might discourage you from continuing. More expensive guitars have a much better resale value too, so you’d probably be out of pocket for less if you buy a nice one and sell it again than if you bought a crap one and no one else wanted to buy it.
Off by 1 error. They’ll fit right in!
Yeah “reduced frights” mode was required for me to get through some sections lol. Incredibly well done addition though.
The expansion is very good too if you haven’t played it yet. Luckily my memory isn’t the best so when I managed to replay the game after finally picking up the DLC I got to rediscover many parts of the game.
That got turned back on for me? Did they change it only for a few markets?
Yeah it appears on chrome as well. There isn’t any evidence that it’s purposely “slowing down” anything. I had a quick glance at the Reddit thread (been avoiding it as much as possible, but had to visit in incognito to confirm the source for this outrage) and it looks like it’s part of a small script to check if an adblocker is present and disabling video ads from playing.
It’s possible FF have a delay in playing that first video, but also the test methodology isn’t super reliable because of caching.
It didn’t click with me with either, I tried it for a few hours then put it down and forgot about it. A couple of Christmases ago I went back into it with a mindset of “just focus on the story missions rather than exploring every nook and cranny” and I got far enough that it really started to click and I was hooked.
The story is incredible, pretty much the whole way through. The progression and combat is delightful. The world is beautiful so you end up exploring it whilst naturally following your quest markers. To top it all the expansions are amazing and have really incredible moments.
Keeping it simple and moving on was a smart move. Your portfolio doesn’t need to be super fancy unless that’s the specific skill you’re selling (fancy designs and UI). Most jobs aren’t doing anything with threejs. Most jobs are crud apps, so focus on demonstrating skills to do with that.
Svelte is also cool but the majority of jobs aren’t for svelte Devs, and most aren’t for Greenfield projects with bleeding edge tech. Where I am for FE it’s something like 60% react, 30% Angular, 10% Vue/svelte/whatever else. Just focus on building things which show you can do what the jobs you’re looking to apply for need.
If you’re going full stack then just focus on one stack and focus on building (preferably novel) actual things that all work together. If you have full projects showing you can self direct and implement semi complex systems from start to finish in a stack that’s close enough to what employers are looking for you’ll have a lot more luck landing a job.
Why is this even patentable? Games already have this, and quick resume on the Xbox does a very similar thing. It’s not unique enough innovation in my mind to be able to do it at multiple points in time IMO.
How much does it cost to send that freight at that speed though?
As airships get bigger and bigger they’ll be able to handle more cargo, and they’ll be a nice middle solution that fits between air freight and ships/road freight in both cost and speed.
It’s a potential new multiple billion market solution. These people aren’t developing the tech for no reason.
Oh they weren’t that big, though maybe you could have a super mothership carrier style thing one day lol.
Turns out it was on a Mark Rober video where I saw the drones. Made by zipline who’ve been doing interesting things with emergency drone deliveries in Rwanda for years and have a lot of backing.
Unadjusted pay figures is an interesting one. On the one hand adjusted pay scales makes it really clear whether people are being paid the same for the same work, on the other hand unadjusted could potentially highlight areas for improvement in terms of adjustments for new mothers etc. That’s tricky though as if the father works for a different company and can’t take time off to look after a new born then the mother will likely have to. Why not release both along with the weightings?