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Joined 2 years ago
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Cake day: June 6th, 2023

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    1. A puppeting (personal account) Discord bridge basically requires your own homeserver. You are trusting the homeserver owner / bridge host fully with your Discord account.
    2. It is technically against Discord ToS. While I don’t think anyone’s been banned yet, several people have started receiving warnings that they “spammed”, most of them after sending an attachment. These warnings are on your account for 2 years, and could contribute to an account ban.
    3. Voice chat is not, and probably will not be supported.
    4. Do NOT bridge a “large” server. You are essentially re-hosting the chats, which can be extremely taxing for large and active Discord servers.

    I use mine for a single channel in a “medium-size” server (~2k people), a friend group server, DMs, and a few channels that follow a bunch of announcement channels on other servers.


  • ““compromised device”” in this scenario is any device with a chat app installed, push notifications on, and the chat service uses Cloudflare CDN. This is a very common setup, Discord and Signal were mentioned as examples. Many others are vulnerable for the same thing. With read receipts on the chat platform (like Signal), no push notifications are required.

    The headline is sensationalist, but it isn’t something to be ignored. Especially for more privacy focused platforms like Signal, even leaking the country someone is in can be considered a risk. That’s effectively what this attack allows.





  • Not entirely. SteamVR on Linux is almost that bad, yes. With ALVR you can try to use standalones on SteamVR, but it’s not very stable. Most games will “run” under SteamVR and modern proton, I’ve only encountered a few situations where they don’t, once again caused by kernel level anticheat. SteamVR does have major issues with stability and reprojection, which makes the VR experience much worse overall.

    However, Monado and WiVRN (+ OpenComposite) are great when using Envision. Not all games run, and some have input issues, but it’s significantly better than SteamVR. With a couple overlays, you can get most functions working as expected, like desktop view, camera passthrough, etc.

    As for “power management” and “bluetooth”, the only thing the Valve Index uses bluetooth for is power management. That doesn’t work in the drivers on Linux, but there are scripts you can use if you have a separate bluetooth dongle. It’s not a full fix, but not as painful as using an Android app or unplugging the basestations.

    As we both noted, it requires setup and troubleshooting, and as someone who uses Linux for VR gaming too, I can’t recommend it to the average person. That does not make Windows a “requirement”, just much easier and the better plug and play experience.











  • VR “works”, but as someone who uses it, I can’t reccomend it for now.

    Compatibility is wildly different between headsets. And no matter which route you take, you will need to tinker and troubleshoot. There is no plug and play solution right now.

    If you want to plug in your VR headset, and just play some games, stick to Windows for now. If you’re fine tinkering around, there’s always SteamVR, but also check out Envision and Monado.

    As for desktop games, you can find what works on ProtonDB. Most games work fine, with the exception of games with kernel level anti-cheat.