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Cake day: July 17th, 2023

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  • In fact I strive to do as little as possible. I only work to pay the bills. If I could luck upon a comfortable enough nest egg I would quit working immediately and just play games the rest of my life (video & board, solo and with friends/family).

    Hell, I may end up contributing more to society that way since I enjoy dabbling in video game design but don’t have enough time to actually work towards anything I could release. If I had time, maybe I’d actually create something for a wider audience rather than whatever minor contribution I have at work.





  • Officially they’re on hiatus. They originally said they were retiring the line, but then changed their tune and stated that the Bolt line will return after they can implement their new EV battery tech in them. I believe the statements have been imprecise about when that will be, but potentially sometime in 2025 (meaning the 2026 model). That’s assuming no delays or changes to the plan.

    If you want a new Bolt without waiting for the revived line, I’d think about acting soon. They’re moving really quickly in my area. I’m really happy with the EUV so far, but I’m still only at like 250 miles. I didn’t go for the Premier since I don’t care about adaptive cruise control or their “Super Cruise” self driving thing.





  • Basically scripts you can run on the fly to pull calculated data. You can (mostly) treat them like tables themselves if you create them on the server.

    So if you have repeat requests, you can save the view with maybe some broader parameters and then just SELECT * FROM [View_Schema].[My_View] WHERE [Year] = 2023 or whatever.

    It can really slow things down if your views start calling other views in since they’re not actually tables. If you’ve got a view that you find you want to be calling in a lot of other views, you can try to extract as much of it as you can that isn’t updated live into a calculated table that’s updated by a stored procedure. Then set the stored procedure to run at a frequency that best captures the changes (usually daily). It can make a huge difference in runtime at the cost of storage space.




  • No, you’re either not understanding my point or being intentionally obtuse. That the Republicans will oppose national health care reform is a given, and has no relevance on internal party policy. My point is that the Democrats failed to keep momentum even within their own party, and attacked anyone who claimed the ACA was insufficient. 2020 was the first election cycle where they finally admitted the ACA was insufficient.

    Shifting between attacking positions and throwing the Republicans up as a get-out-of-argument-free card is exactly the same tired rhetoric the Democratic party has been using for decades.


  • They should have kept pushing for a full single-payer healthcare system as the policy platform instead of demonizing anyone who dared suggest it. Whether or not they could enact it yet, they’ve completely killed the momentum we had from passing the ACA by treating it like it solved everything. So now that’s the best we’ll ever have for the foreseeable future.

    Throwing up the Republicans as an excuse is just typical blame-shifting. As you’re clearly aware, they were never going to be part of any solution, so they’re pretty irrelevant to the discussion.



  • doctordevice@lemm.eetoGaming@lemmy.mlANTI-UNITY STRATEGY
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    1 year ago

    This strategy can backfire if your game gets popular enough. If both versions are counted separately and they each pass 1mil downloads and the 12 month revenue threshold then you’re paying the higher per-install fee brackets twice.

    To demonstrate, let’s imagine a game like this has 4 million installs in the first year and uses the Enterprise plan for the best pricing structure.

    Scenario A: single version

    • First 1,000,000 @ $0.00: $0
    • 1,000,001-1,100,000 @ $0.125 : $12,500
    • 1,100,001-1,500,000 @ $0.06 : $24,000
    • 1,500,001-2,000,000 @ $0.02 : $10,000
    • 2,000,001-4,000,000 @ $0.01 : $20,000
    • Total cost: $66,500

    Scenario B: two versions priced separately, 2 mil installs each

    Each one is the first four lines above, so the total cost is $46,500*2 = $93,000

    In either scenario, additional installs beyond these 4 million cost $0.01 each (regardless of which game it’s installed on). There’s a fine line of staying below the annual revenue thresholds (or not too far above) where this strategy does save you money.