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Not really, I wouldn’t watch big names though, they’re going to pump out the same stuff as always.
I would expect new and good games to continue to come out and I’m looking forward to them.
Not really, I wouldn’t watch big names though, they’re going to pump out the same stuff as always.
I would expect new and good games to continue to come out and I’m looking forward to them.
I’m working on an RTS too, there isn’t too much to show yet.
The “inspiration” is supreme commander and other RTS being low on the complexity and planning aspects.
The approach I have seen in the industry is that people take AoE2 and starcraft as a baseline and then switch out or improve different elements. E.g. starcraft 2 massively improved unit movement and pathing. I think total biscuit tried to make a mod where resource gathering was “automated” and easier and more recently “battle aces” focuses more heavily on the skirmish aspect. Many opinions I have also heard boil down to “if you remove micro, you remove the game”. And that’s not wrong, I can certainly see the point and the skill differentiation between someone who can and someone who can’t micro their units.
But what I want to see is all of things that people already do “in their mind”, like picking a build order, certain defined “points” in their own “gameplan” that they decide “X units A Y units B is when I should attack”, or “transition points” and steps, and to make all of that explicit.
MTG “deckbuilding” works the same way, players anticipate certain problems and situations and then they build their decks with specific setups in mind and situations that they want to reach, and if they reach those states, victory gets very very close.
Taking all of that into account, surely there are just “strategies” that work better than others and finding those is more interesting or at least equally interesting as micro to me, but basically no games give you any tools or help to actually do it. You basically have to take out pen and paper to write down what worked in your last game, what didn’t.
What would a game look like that gave you ALL the planning tools and performance metrics?
To me, that’s where the modern “big scale” RTS fail, or rather, why they don’t interest me.
And also, once things are “perfectly” planned and prepared, there are always ways to introduce e.g. random failure into plan steps to keep players solving “micro” problems, they would just happen in a different place.
Humor is difficult.
It’s tough when it’s actually a bad joke or they are telling it badly, but they find it funny.
If it’s a genuinely funny situation / retelling, both of you laughing about the same thing and also about how the person in question is struggling to breathe because they have to laugh so much, that’s funny.
But it really really really depends.
Fascinating.
Tell me again when it’s done and released…
To address this concern, CISA recommends that developers transition to memory-safe programming languages such as Rust, Java, C#, Go, Python, and Swift.
If only it were that easy to snap your fingers and magically transform your code base from C to Rust.
guy_butterfly_meme.jpg is this unbiased journalism?
Why the heck would 2 projects share the same library?
Coming from the olden days, with good package management, infrequent updates and the idea that you wanted to indeed save that x number of bytes on the disk and in memory, only installing one was the way to go.
Python also wasn’t exactly a high brow academic effort to brain storm the next big thing, it was built to be a simple tool and that included just fetching some library from your system was good enough. It only ended up being popular because it is very easy to get your feet wet and do something quick.
The difficulty with python tooling is that you have to learn which tools you can and should completely ignore.
Unless you are a 100x engineer managing 500 projects with conflicting versions, build systems, docker, websites, and AAAH…
Why is it like this?
Isolation for reliability, because it costs the businesses real $$$ when stuff goes down.
venvs exists to prevent the case that “project 1” and “project 2” use the same library “foobar”. Except, “project 1” is old, the maintainer is held up and can’t update as fast and “project 2” is a cutting edge start up that always uses the newest tech.
When python imports a library it would use “the libary” that is installed. If project 2 uses foobar version 15.9 which changed functionality, and project 1 uses foobar uses version 1.0, you get a bug, always, in either project 1 or project 2. Venvs solve this by providing project specific sets of libraries and interpreters.
In practice for many if not most users, this is meaningless, because if you’re making e.g. a plot with matplotlib, that won’t change. But people have “best practices” so they just do stuff even if they don’t need it.
It is a tradeoff between being fine with breakage and fixing it when it occurs and not being fine with breakage. The two approaches won’t mix.
very specific (often outdated) version of python,
They are giving you the version that they know worked. Often you can just remove the specific version pinning and it will work fine, because again, it doesn’t actually change that much. But still, the project that’s online was the working state.
It’s not that they are unfriendly.
But they are 100% there to represent the company’s interest and not yours. If there is any way, to… turn a situation into something where the company gets more money out of it and you get less, it’s their job to make that happen.
In theory they should have employee retention in mind. In practice, nobody does their HR that way anymore.
All my interactions with HR have been “professional polite” and appropriately friendly. There is no reason to be unnecessarily mean, they are also just doing their job.
Some kind of general fitness testing?
You know, involving heart, lung capacity, performance?
All the ones where the idea was to “just start something, grow grow grow, then figure out monetization later” is wild to me.
E.g. reddit. It worked. CEO is rich, site is still online. Somehow they got investors probably, presumably.
I get not having profit. I get not having income, if it’s in some prototype phase. But having no plan or idea whatsoever for how to monetize and still getting VC? Wild.
I had a phase as a teen when I was constantly swearing. My parents told me that, it can’t be that bad and it’s really annoying.
And it’s mostly an impulse reaction and we’re kind of above that.
It doesn’t mean that you can’t express pain or anger. You’re just not insulting people’s ears if you scream “Aaaaah” when you bang your toe against a table leg or something. And your environment really doesn’t deserve it. Most people are somewhat compassionate and you’re just swearing while they try to help… that’s not a pleasant environment for them to be in. It makes it harder to help you.
No to both questions. I just made a change and that was it. And it has never stopped me from expressing anything.
If anything, it lends more weight to the regular words.
A _______ criminal? Or a criminal?
You can still put the same emotion into the words, they’re just not swear words. :)
I don’t think this is a problem.
Channels to get visibility exist.
People can mostly choose what kind of news they want to subscribe to and where. They will seek these things out or they will mute them, respectively.
If people want to join the community, finding the discord server is not an actual issue in practice. You can very much still put a link into the game or the demo.
I’m certainly not subscribing to a channel on a 3rd party program to get spammed with marketing every 2 weeks.
How is it vague?
It’s vague in all the legal ways:
First of all which kinds of games it applies to. It obviously can’t work for games that have a technical server requirement, … world of warcraft, but actually EVE online. The guys who run that game, get experimental hardware that’s usually military only (or at least they did in the past). The server is not something, you could run even if you wanted to. Drawing the legal boundary between what “could be” single player offline (e.g. the crew, far cry, hitman), wasn’t done.
It’s not clear how it should apply to in terms of company scale. The new messenger legislation that was passed, made space for the EU parliament / system to declare and name, individually, who counts as a company that is is big enough, so that they have to open their messenger system to others for interoperability. It’s not clear if the law has to apply to everyone, and every game, or just e.g. companies above 20 million revenue or something.
It’s not clear what happens if a company goes bankrupt, and the system isn’t immediately ready to keep working.
And a few more.
That being said, I think Thor’s stance on this is silly. All of that is part of the discussion that is now starting. He could raise good points and get them included, but I guess that’s not happening.
It is broken in the sense that it’s absolutely insane that they can take 30% and nobody can build a competing product that only takes 20%.
It is not broken in the sense that they keep doing what they are doing and developers and customers consistently choose their offer.
It’s not a monopoly because they exploit their position.
It’s a monopoly because nobody else is trying hard enough.
I would do this if I could order it and have it arrive in a reasonable time.
Not really motivated to build it myself.
Your joke, but as a short video by joel haver: https://www.youtube.com/watch?v=hnUpTyKSjag
Sure. Yes. I’m aware.
The point is, if an employee isn’t productive, the company should notice, because they should be running some kind of oversight over the work either being done or not being done.
If the work is being done, even if the employee isn’t always 100% focused, the company shouldn’t care.
If the work is not being done, the company should care, regardless of how active the mouse moves.
using mouse jigglers to fake being at work is the kind of thing that keeps more companies from allowing WFH.
No, companies don’t allow WFH because they don’t trust employees or can’t verify, employees doing their work from home. Most of the time, because the company people don’t understand that work and couldn’t judge if it’s being done correctly without adults in the room.
tldr: people should be hired and fired based on their performance. Crazy talk, I know.
Ah yes. Work that tracks you, not by your output, but by whether your mouse jiggles a statistically correct amount. Nice.
France’s electricity, which were 70-80% nuclear at the time, didn’t see any increase in price.
Yes, because the government decided they couldn’t raise the price.
Électricité de France (EDF) – the country’s main electricity generation and distribution company – manages the country’s 56 power reactors.[5] EDF is fully owned by the French Government.
He does content? He can be a bit aggressive about his topics, that can rub people the wrong way.
I don’t think he did anything offensively, legally or morally wrong.
I know just he exists, I don’t follow his content.