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Joined 8 months ago
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Cake day: June 22nd, 2024

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  • Wouldn’t have been that bad if the push for ray-tracing didn’t come together with a higher price. Isn’t the point of ray-tracing to make things easier for the developers to work on lightning and shadows and such? Apart from the obvious graphical fidelity.

    There’s absolutely nothing good about it. I’ve been reluctant to get into RT because it just doesn’t offer that much to me and seems to have launched us into the upscaling and frame generation era of gaming because the oh-so-wonderful ray-tracing capable GPUs actually need some crutches to deliver their killer features. And mandatory ray-tracing now, alongside the mandatory DLSS to see any benefit from a 5000 series card from Nvidia are absolutely going to contribute to me doing my best not to buy into ray-tracing for even longer.

    I know it’s lost battle because of how many have either happily or silently jumped ship, but it’s now a matter of a principle. It’s not even that kind of situation when one is not enough until there’s one too many to ignore - it’s just me not feeling right about it; even less right than before.

    I’m the old man yelling at the clouds.


  • Not happy about these Indiana Jones type of system requirements. I was coping that DOOM: The Dark Ages won’t have mandatory ray-tracing, even though I knew they’ll be using either identical engine or some “minor” variation of it, because. well, id software, idetch engine, etc. Fitting name!

    DOOM (2016) and DOOM: Eternal ran extremely well on my GTX 1080 paired with Intel i5 3470. Now I won’t be able to run the new title with same GPU paired with Ryzen 5 5600x. There’s a lot of people in the comments in various places saying it’s totally fine or just arguing with people that are not in favor of such demands.

    And there won’t be any multiplayer.

    The mighty have fallen.






  • Obligatory fuck AI and the illeterate bros pushing it.

    What kind of videos, though? A lot of such material is very far from being proper educational material that we show other people to really teach them much, let alone educate them well enough to be anywhere trustworthy. This is a very processed material, with years of preparation once you consider the prior education of the individuals involved in the creative process - think of the past experiences silently influencing them, their initial knowledge on the subject obtained from somewhat basic facts from school or otherwise, their misconceptions, iterations that nobody knows about, and many other things that we don’t usually directly associate with the act of working on something like a video, but that eventually do dictate a lot of the decisions and opinions put into it.

    It’s one thing that the AI has no intelligence in it whatsoever, but the fact that it’s being pumped with information and “knowledge” in basically the reverse order doesn’t help it become any better.

    On the other hand, the entire thing is not about making something that works well, but something that sells well. And then there’s people putting too much faith into the thing and trusting it with way too much stuff than they should (which is also the case with a lot of other tech, though, admittedly).

    Some things of today are so damn unexciting.