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Joined 2 years ago
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Cake day: August 7th, 2023

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  • It’s just a word at the end of the day. To me “main” is literally a shorter word that means the same thing in my brain. It could be “trunk” or “release” or whatever else you’d like. “master” makes some people uneasy, so it seems like a simple solution to pick a different word.

    The development community talked, informally settled on main, and here we are. Anecdotally it took me more time to write this than to switch most of my projects over. I use GitHub actions and a simple find/replace for a word not otherwise commonly used was the ticket.

    I really don’t care what other people use at the end of the day. Discussing version control and branching strategies drains my life away. If it is difficult to switch, don’t, but if you start a new repo it is worth thinking about for a moment.












  • Diablo 2 was my first and favorite, I played the shit out of that game with my friends. We’d join up and rush each other, share equipment, meticulously plan our builds, and kill the strongest stuff we could find.

    The story was stale after the first playthrough, and yeah I killed Baal and Mephisto thousands of times, but it was so much fun. There wasn’t an auction house or an ability to buy the best equipment. Leveling up didn’t take forever, so I could build a level 80 character in a few weekends of grinding away.

    I played Diablo 3 too, but it felt like they lost the storytelling magic and focused more on monetization. Rifts were cool, but I really just felt like it was more of the same with better graphics and different characters / skill trees. It wasn’t novel enough to grind away my weekends on.

    I haven’t tried the latest, and despite having a phone, I refuse to play Immortal or whatever (if that is still around).

    I am over Blizzard games at this point … in the 90s and early 2000s they could do no wrong. Since they hitched up with Activision they completely lost the plot.