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Joined 3 months ago
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Cake day: April 27th, 2025

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  • And yet, human fighter with basic sword and shield feats is still just as satisfying as day 1 :)

    edit: Fuck, can I just gush about fighters in PF2e for a sec? Paizo really nailed the “boring normal” class, just by virtue of having them be slightly more accurate in combat - thereby boosting both crit rate for first swings, and offsetting the multi-attack penalty for followup swings. I’ve never had more fun dropping normal attacks in a ttrpg because each swing was just that much more likely to drop a juicy crit, followed up by a knockdown proc from choosing to be a hammer specialist or a pindown from being a bow specialist, etc. You then have a bunch of action condensers from your feats (which you can actually swap out on a day to day basis if you’re so inclined) to do your cool normal attacks more often in a dynamic combat. And reactive strike at level 1 practically doubles your normal attack output right out of the gate if your cool pancake horfing teammates futz with some magic or wrestling bullshit to knock enemies prone.

    Normal attacks fucking rule.











  • With the oddysey expac coming out soon, Rimworld at the easiest settings & Phoebe storyteller mode might just fit the bill. I low key kinda love growing crops and sending the elephants off to sell them. You could make a whole colony around growing stuff and ranching, and then using the upcoming travel overhaul to distribute your goods and upgrade your base & ship to reach further and sell more.