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Joined 2 years ago
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Cake day: July 9th, 2023

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  • That makes perfect sense. Thanks for the detailed reply. I think one of the reasons I feel like I’m slower than I want to be is I tend to think a lot about those kinds of edge cases. My main problem now is learning to find the right-size for prototyping/building.

    That said, I’ve written thousands of loops at this point but I’ve only done an input loop like that in python once or twice (in classes as I recall), so that specific method of getting the application started would probably be in that “I’d be embarrassed I’d need to google that” category. But I think once I got started I’d code out a decently competent prototype of a basic store (I’ve built an ecommerce store before so I’m familiar with some but not all of those edge cases). I would never think that code would be ready to ship though.


  • Thanks for this.

    I mentor lots of people and i met with someone last week for the first time, and as we were chatting he mentioned several times things like “So I just asked the AI what to do, and then did that exact thing”…. Uh, so… I don’t use AI that way.

    I started using it basically as soon as it came out and I started like everyone else, writing out all these requirements into the system, marveling at how it just spit back out a whole program, and then obviously ran into all the pitfalls that that entails.

    So, these days, my AI use is limited to what I’d say is syntax conversion/lookup (like “What’s the syntax for instantiating and adding to a set in python?”) and anything I’d immediately verify.

    I should also say I’m aware of leetcode/things like that. I play around a lot on Codewarriors and see how others put together solutions and learn a lot from that. I really enjoy the silly grindy aspects of coding like figuring out how to extract all the content from a json object that should be a string but can’t be a string for <reasons>, and building larger/complex systems like game engines (engines to make my games work, not the underlying engine). Components/react and that style of development makes a lot of intuitive sense to me as well.

    Anyway I say all that to say I’d be sort of embarrassed to use AI during an interview like I’d be embarrassed to need to google anything, but it would be primarily about syntax and I’d be as likely to distrust anything the AI was saying as to use it unless it aligned with what I’d expect the code to look like.

    Do you mind if I ask what a “weeder” task might be vs. a more involved one? As someone who hasn’t worked on a dev team before, I only vaguely know what you mean by “We were hoping to say they needed to write some tests to get a code review”.


  • I work in software (relatively high up), just not as a developer. Started to take development classes at night to pursue it as my own interest, and work on websites/games for myself. When I’m working, I guess my favorite thing to do is to approach work systematically, and my regular job keeps me pretty well-informed about the front-end aspects.

    I really appreciate the suggestion. I’ve written some small contributions to public projects, but (I think I mentioned in the past here) not being a dev by trade I have held back some of it because it doesn’t work perfectly and I don’t have any interest in maintaining it/fixing it for others (as I’d like to be working on games, etc). Anyway this was very helpful, thanks (I got super busy yesterday and couldn’t respond).


  • I have a question, as someone who struggles with a little developer imposter syndrome. I don’t work as a dev, but I’ve coded from the ground up (using AI initially but basically only these days for syntax checks or to help accelerate writing something routine), including multiple websites (initially in React/Tailwind but lately in raw HTML/CSS), games (using python/godot), etc, for my own purposes primarily (as I have a completely different day job). Is that typical of a candidate you’d see in an interview? Are you having to screen candidates like that for whether they know what they’re talking about or are you referring to more junior people (assuming that what I’m profiling isn’t super junior)?















  • I usually run batches of 16 at 512x768 at most, doing more than that causes bottlenecks, but I feel like I was also able to do that on the 3070ti also. I’ll look into those other tools though when I’m home, thanks for the resources. (HF diffusers? I’m still using A1111)

    (ETA: I have written a bunch of unreleased plugins to make A1111 work better for me, like VSCode-like editing for special symbols like (/[, and a bunch of other optimizations. I haven’t released them because they’re not “perfect” yet and I have other projects to be working on, but there’s reasons I haven’t left A1111)


  • I just run SD1.5 models, my process involves a lot of upscaling since things come out around 512 base size; I don’t really fuck with SDXL because generating at 1024 halves and halves again the number of images I can generate in any pass (and I have a lot of 1.5-based LORA models). I do really like SDXL’s general capabilities but I really rarely dip into that world (I feel like I locked in my process like 1.5 years ago and it works for me, don’t know what you kids are doing with your fancy pony diffusions 😃)