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Historically, AI has found and used exploits. Before OpenAI was known for chatgpt, they did a lot of work in reinforcement learning (often deployed in game-like scenarios). One of the more mainstream training strategies (pioneered at OpenAI) played sonic and would exploit bugs in the game, for example.
The compute used for these strategies are pretty high though. Even crafting a diamond in Minecraft can require playing for hundreds of millions of steps, and even then, AI might not constantly reach their goal. Theres still interesting work in the space, but sadly LLMs have sucked up a lot of the R&D resources.
It’s funny to see this opinion as I loved Remake and hated Rebirth (quit after about 10 hours). I never played the originals, so my perspective is different, but Remake was nice and streamlined but I felt like Rebirth, in contrast, was a bloated open world slog.
I thought the soundtrack for both games were excellent though.