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Joined 2 years ago
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Cake day: June 24th, 2023

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  • I personally have an Instinct 2.

    It basically has most features of a smartwatch, but it has no color or touchscreen. I get notifications, I can stop my podcasts, check the weather forecasts, track my sleep or heart rate, it even has a moonphase complication.

    It’s all handled through the buttons. The UI is brilliant, considering the limitations, the sensors are great, and battery really lasts me longer than two weeks.

    It gets all information from the phone (though Gadgetbridge, via BT). I install the official app to manage the Garmin Pay features, and uninistall right after.

    The payment function does not even depend on the phone. It just copies some of the card data inside the watch.

    Every now and then (at least once a day) I need to enter a 4 digit PIN, which is annoying to do using the buttons.

    Great watch.









  • That wouldn’t be so bad per se… Many improvements in human conditions have been achieved by automating stuff and kicking people out. Think of the green revolution.

    The problem is that the use case here is to massify the production of literal shit, like clickbaity articles on social media content, or ever larger volumes of advertisement. Those jobs don’t need to be replaced, they just need to go away for good.

    Are we really going to use an AI to write motivation letters from a list of bullet points, to send it to an HR that will condense it into a list of bullet points using AI? Seriously?






  • A couple of oldies, that deserve to still be played. Disclaimer: I played both games when they were already ~8 years old, and completely outdated in terms of technology.

    Planescape: Torment

    One of the best RPG ever created, and that is entirely for the world building and writing, and how much of the gameplay ends up being based on these rather than the combat mechanics (which are just ok)

    Deus Ex

    Again it was way ahead of its time in terms of world building and depth, and it was still an unashamed PC game, that dared to challenge its users a little and didn’t need to have a GUI that could be used with a gamepad, unlike the sequels.