Moved most of my stuff there a while ago, has been pretty great.
Moved most of my stuff there a while ago, has been pretty great.
Huh. I’ve played around with D a few years ago… don’t exactly remember his opinions coming to light, but I can’t say I’m surprised either.
I couldn’t really get into Witcher 3. It was more the combat than the story but the story didn’t interest me much either…
for me, Horizon Zero Dawn was the real “wow, open-world storytelling can be that good and not classic Bethesda nonsense” moment
It does not. The fingerprint always only unlocks the device’s HSM (“secure enclave” in Apple speak).
Between your devices enrolled in the ecosystem, private keys are synced securely (AFAIK, they make it so that an existing device’s HSM encrypts keys using the pubkey of the new one’s HSM); for signing up using your device on someone else’s computer there’s a process that combines QR codes with Bluetooth communication.
Note that you pretty much can’t store them with Google or Apple; smartphone biometric sensors operate the on-device HSM, not something remote.
IIUC Apple syncs them using the most secure way they can, i.e. when you enroll a new device to your account the existing device, the existing device’s HSM encrypts keys using the pubkey of the new one’s HSM; and for recovery from being left with 0 Apple devices there might be (?) an escrow option that’s optional (?)
I preordered it on Steam and played on a big PC as soon as possible, it looked incredible to me, the initial release did crash occasionally but I always found it strange how much attention that instability got compared to how Todd Howard games are just casually permitted to be comically buggy.
There’s no need to access the full file system to download to wherever the user wants. In fact the user might not want to use the local file system, but instead a “cloud” storage provider app!
The Storage Access Framework is built precisely for this.
My next web stack: chota.css, verga.js, poronga.html & pija.php :D
Keeping out a vendor-specific one in favor of a vendor-agnostic one seems actually positive to me. That vendor-specific “superiority” must be fought.
I loved True Colors as well.
People have hacked a lot of those onto the old official engine actually (MGE XE) :D OpenMW is more focused on fundamentals than on the flashy stuff, but AFAIK currently has great fog support and the ability to load custom shaders from mods
What would even be the point of an official remaster when you can combine the OpenMW engine with a mod pack? And there’s Skywind the great remake still in the making…
Look for used ThinkPads with Ryzen, I bought an L14g2 (5850U+16GB) for about 600 USD and it’s just amazing value
Oh cool… mm, do we have a GNOME forum on this here threadiverse?
That refcount++ and refcount-- needs to be synchronized between threads
Only for things that you specifically want shared between threads – namely this (synchronized refcount) is an std::sync::Arc
. What you want to share really depends on the app; in database-backed web services it’s quite common to have pretty much zero state shared across threads. Multithreaded environment doesn’t imply sharing!
Finland has only dropped their sterilization requirement for gender recognition a couple years ago, in 2023 (!)
Buenos Aires is the real gay capital of the world thank you very much :P