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Joined 2 years ago
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Cake day: June 12th, 2023

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  • okay yeah, Infinite’s is very different. Trajectory is less arced, it’s almost similar to the H1 plasma pistol. Velocity through its trajectory seems linear / consistent. it kills on direct hit unlike with H3 / Reach. I’m not sure if this is tuned correctly. Rate of fire seems similar enough to prior iterations but this isn’t the fuel rod gun we know.


  • In H3 it’s contingent on the angle of impact, perhaps even on flight duration. I feel like the older iteration’s initial muzzle velocity is quite high and drops off at range, which would make sense for such large and heavy projectiles, and gives you more consistent performance up close.

    I can test with both Infinite and MCC running in tandem maybe later.






  • There are still so many absent iconic weapons. The plasma rifle, covenant carbine, pump shotgun, spartan laser. Would be nice to see the mauler, spiker and brute shot come back since… well brutes. I’m not sure I’d feel good about wanting the M6D magnum back in the mix but a little pocket sniper could be fun (and no, the mangler doesn’t fulfil this niche).

    I suppose there’s a bit of a fine line when it comes to managing (I.e. not over-saturating) a weapons sandbox, but 343 didn’t seem to care about this with halo 5, and never considered each weapon in this way individually, since H4 went with a weapon archetype model as part of their loadouts system (carbine, BR, DMR, light rifle).

    Would love to see the mountable missile pod and flamethrowers again too.