Ever since the language puzzle in Tunic that got me to fill up 6 pocket sized pages of notes over multiple days while trying to puzzle it out as I tried to and, eventually, succeeded at translating the in-game “paper” manual, I’ve had a craving for games that force you to pull out a notebook and take notes/puzzle things out as part of the actual meta-gameplay mechanics, because the game doesn’t just do that thinking for you.

What other games are like this, even a little bit, that you’ve loved?

And to be clear, I don’t mean things like TTRPGs which are just inherently on paper. Those are cool and all, but aren’t this thing. I want things that force me to engage my thinking beyond what the inputs of a controller and medium of a screen and my short-term memory alone can do for me.

  • OmegaMouse@feddit.uk
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    2 years ago

    I did this for the Witness - it really helped to think out some of the puzzles if scribbled possible solutions down. Oh and Obra Dinn to an extent - mostly things like ‘I saw this guy hanging around in this memory - could he be X’?

    • chiz@beehaw.org
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      2 years ago

      Yeah, I did this for the witness sort of. If I got stuck on a puzzle and was finishing up a session, I’d take a photo and then draw over the top of it as I went about my day, so I’d come back to the game with a solution.

    • Coelacanth@feddit.nu
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      2 years ago

      This was my first thought as well.

      I’m trying to put it in a way that won’t spoil clues for those who haven’t played it yet, but I ended up with plenty of notes and even took screenshots of the ship maps to scribble notes on.

      God I wish I could forget all about it and play it for the first time again.

    • SamPond@lemmy.blahaj.zone
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      2 years ago

      This was going to be mine as well. The fact that you don’t start to investigate the mystery in chronological order turned out to be quite a treat, as I need some way to organize my thoughts.

      Fantastic game, honestly, I’ve had quite a few good detective experiences the past few years that nearly perfected the genre to me.

    • JillyB@beehaw.org
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      2 years ago

      Came here to mention this. I had so many clues and mysteries I was trying to keep track of that I was regularly jotting down notes

  • bermuda@beehaw.org
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    2 years ago

    Myst and its mainline sequels, especially Riven will generally require pen and paper for almost all puzzles (except for the godforsaken train tunnel puzzle). Cyan has also made Obduction which is very similar and I ended up using pen and paper to take notes for. Quern: Undying Thoughts is a Myst-inspired game that is also like this.

    the Submachine series by artist Mateusz Skutnik also benefits from using pen and paper, although a few of the games include virtual notes as well. The later games in the series are more open ended and require you memorizing coordinates if you don’t take notes. It also helps to write down which items you collect (potentially) go to which screens. It’s a 2D point and click adventure game series.

    • KyuubiNoKitsune@kbin.social
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      2 years ago

      I came here to say “Any Cyan game”, Riven i think was definitely one of the most complex and needed the most notes. They’ve recently released Firmament and Riven remake is on its way too.

  • CookieMom@beehaw.org
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    2 years ago

    Welcome to my favorite genre of game!

    As they’ve already been mentioned before, I will second both La-Mulana (and though not mentioned, it’s sequel), and FEZ.

    The Witness didn’t make me break out Pen and Paper, but it was definitely one I had to give my brain a break and come back to to look at things from a fresh angle.

    Now for some previously unmentioned finds where your attention to detail will be rewarded. Not all will require notebooks. But there puzzles hidden in all of them.

    Environmental Station Alpha is a Metroidvania.

    Full Metal Furies is a side-scrolling beat-em up.

    INSIDE is a side-scrolling platformer.

    Inscryption is a deck-builder / puzzle room.

  • PistolsAtDawn@lemmy.one
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    2 years ago

    Pretty much any 90s point and click adventure game made by Lucas arts, Sierra etc. No objective marker, no journal, you just wander around clicking things trying to mash items together. “Where did I see that symbol before?? flips through notebook Oh right!”

    • Rakqoi@lemmy.cafe
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      2 years ago

      In the same vein, Satisfactory and Dyson Sphere Program. I love planning and optimizing and it feels great to plan it on paper then build it in the game, only to run into countless problems, distractions, and rabbit holes of things to do to achieve my goals, requiring taking countless more notes to keep track of it all. Definitely one of my favorite genres of games.

      • brennesel@feddit.de
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        2 years ago

        Satisfactory is the first game I thought of. It even made me craft little 2D building models to plan proper factory layouts.

  • AevumDecessus@lm.bittervets.org
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    2 years ago

    Keep Talking and Nobody Explodes has an entire manual that you should print out and put in a binder, and your manual monkeys will absolutely need pen and paper to help you defuse the bomb in front of you

    • DesTeufelsAvocado@feddit.de
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      2 years ago

      Yes, the crystal! I still have the scribbles of my map I drew back then. I loved the feeling to get “lost” in there.

  • ObiWanGurobi@feddit.de
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    2 years ago

    The new System Shock remake. I needed to draw a map of all elevator connections because Citadel station is extremely convoluted. Also, you get codes (or parts of codes) and instructions here an there, that you’ll need later on.

  • nottheengineer@feddit.de
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    2 years ago

    Elite Dangerous. People have guides on how to do things like earning money fast, but those methods usually require a lot of thinking and planning with a notebook.

  • boatswain@infosec.pub
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    2 years ago

    Secret World was a great modern horror MMO for a while there, and the investigation missions had some really complex puzzles that expected you do go online and do research into Egyptian dynasties and King James bible quotes and all kinds of other stuff. They dumbed down the amazing build system the game started with, but the core story skills still all be worth playing.

    • JocularGargoyle@beehaw.org
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      2 years ago

      Oh, I’d forgotten about Secret World! It looks like it’s been updated to Secret World Legends – might have to give that a try.

  • gifflen@beehaw.org
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    2 years ago

    Not quite the same puzzley aspect but check out etrian Odyssey. It’s premise essentially is that you have a dungeon crawler and you have to make the map yourself. There are tools in game for making the map as you go.

    • nromdotcom@beehaw.org
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      2 years ago

      I’m playing through the Switch re-releases now and they’re great. The mapping controls leave a lot to be desired versus the DS originals, but it was never gonna be as good as that magic.

      • blindsight@beehaw.org
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        2 years ago

        DS flashcarts are great and cheap, and the DSi can be soft modded to work directly from an SD card. If you can afford it, get a DSi XL for the best DS experience.

        • nromdotcom@beehaw.org
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          2 years ago

          I gave away my NES, 3DS, Dreamcast, N64, and all related games and peripherals a few years ago cause they were taking up too much room for stuff I barely ever used.

          I’ve already played these games on (3)DS back in 2013 or so, so I agree it’s the best way to play em. But I just don’t have the time, money, or space to be a retro game collector (outside of Evercade) anymore so I’ll make do with playing these games on Switch.