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GhostlyPixel@lemmy.worldM to Halo@lemmy.world · 1 year ago

Fun Fact: On Halo 3 mission The Covenant, there is only one rock model, it is just scaled and rotated in different positions, found by modder RejectedShotgun

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Fun Fact: On Halo 3 mission The Covenant, there is only one rock model, it is just scaled and rotated in different positions, found by modder RejectedShotgun

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GhostlyPixel@lemmy.worldM to Halo@lemmy.world · 1 year ago
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More pics and original tweet: https://x.com/rejectedshotgun/status/1758589302840168865?s=46&t=VGqOdxWDtLsShLYLikeioQ

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  • GhostlyPixel@lemmy.worldOPM
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    1 year ago

  • gerbler@lemmy.world
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    1 year ago

    The things you gotta do to keep your video memory down when you’re making a game on 256mb of VRAM. Gamedev is full of cool tricks like this.

  • n3m37h@sh.itjust.works
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    1 year ago

    Those cheeky bastards, I would have NEVER known

  • Nachorella@lemmy.sdf.org
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    1 year ago

  • LordOfTheChia@lemmy.world
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    1 year ago

    And the clouds are the same rock, just textured white.

  • Venator@lemmy.nz
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    1 year ago

    Probably taking advantage of geometry instancing

  • AnneBonny@lemmy.dbzer0.com
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    1 year ago

    They did a good job.

  • Stalinwolf@lemmy.ca
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    1 year ago

    I was building maps in Halo Reach and noticed the same thing. There were like one or two rocks to choose from. I wondered if anybody would know I was using the same rock repeatedly.

  • sebinspace@lemmy.world
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    1 year ago

    This is standard practice in virtually all video games ever…

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