alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 12 days agoJust 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'www.pcgamer.comexternal-linkmessage-square17fedilinkarrow-up165arrow-down10
arrow-up165arrow-down1external-linkJust 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 12 days agomessage-square17fedilink
minus-squareDebatableRaccoon@lemmy.calinkfedilinkEnglisharrow-up21arrow-down1·12 days agoDoesn’t stop the execs getting docile
minus-squareEldest_Malk@lemmy.worldlinkfedilinkEnglisharrow-up8arrow-down1·12 days agoAnd incredibly facile.
minus-squarejackeryjoo@lemmy.worldlinkfedilinkEnglisharrow-up2·11 days agoDoes anybody want a peanut?
minus-squareLostWon@lemmy.calinkfedilinkEnglisharrow-up5arrow-down1·edit-212 days agoTheir concept of what makes a game profitable is incredibly puerile. The result has been a scene that’s increasingly sterile.
Doesn’t stop the execs getting docile
they are imbecile
And incredibly facile.
Does anybody want a peanut?
Can I haz?
Their concept of what makes a game profitable is incredibly puerile. The result has been a scene that’s increasingly sterile.