This was a fun one. Here’s my newest post on how to dramatically reduce Godot’s build size.
Some sacrifices were made… But the end result is a Godot project that works exactly the same, albeit with slightly worse performance. Hope this can help others in achieving tiny build sizes!
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Some sacrifices were made… But the end result is a Godot project that works exactly the same, albeit with slightly worse performance.
The write up has lots of hard numbers for the executable size but only describes the performance impact in general terms.
It would be good to see some before and after performance numbers.
But, why?
100mb are already negligible. I want a reasonable size (less 20GB) and ok performance.