so I have the RB2D collision layer just for collisions, and I have a area2d collision layer for detecting contact between cloned nodes, but it doesnt detect the two earth nodes touching unless I set the area2D collision mask to layer 1 and I’m not sure why.

  • popcar2@programming.dev
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    24 hours ago

    Sounds like you misconfigured your layers and masks. The collision mask determines which layers it can touch, so it sounds like you have the earth Rigidbody on layer 1 and are trying to detect the body.

    • BilliamBoberts@lemmy.worldOP
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      23 hours ago

      I want the RB2D on layer 1 so it collides with other bodies but I want some way to detect when it has collided with a clone of the area2d so I put area2D on layer 2. is there a better way to detect cloned nodes?